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Friday, September 30, 2011

Underworld Special: Theme/Background Music

Yo whazzap? First off I'll give some updates, I know I haven't been much into posting lately (namely the PS-360 News), but I really have lost focus on time and I am stuck on them for a while so I'm unable to research info for those, so for now I'll suspend them until further notice. And next..... IM NOT FREAKING SLACKING OFF!! The reason I didn't post this earlier is because I needed time for the audiovisual part of this post and not for the reason stated before, so sorry about that one. Now without further adew..... let's start with theme music!

P.S. This is a request from an anonymous guy, not sure where he came from but here it is!! And since this one's the first and the idea was nice, feel free to request something you wanna know or something, becuz as gamers/otakus/duelists/hybrids/other that we are, it's good that we look to further enrich our gaming/otaku/duelist/other knowledge so that we actually know why we like this stuff... now for the good stuff....

THEME MUSIC..... WHAT IS THIS?
Well, in boring terms, it is the music that plays on the background, and in the case of fighting games, the background music of the stage your fighting is located. On more interesting terms, it sometimes becomes the reason why you love to fight on certain stages or like certain battles. Why is this you may ask? Continue reading to find out :D

IMPORTANCE OF THEME MUSIC!!!
Why are these important? To put it on words (and like I said before :P). it sometimes becomes the reason you love to fight on a certain stage or like to replay a certain battle scene. Battle themes were specifically made to make a tempo on the match-up and make you feel the adrenaline of fighting in that particular moment, they are pieces of musical art in which you feel the game is captivating you and you feel incredibly cool playing it.... I mean, who wouldn't remember that damned tetric music that began to play when a hell bunch of undead zombies or whatever began cornering you and you only had a few couple of rounds in Resident Evil? Or the emotion flowing when you reach the mighty Onaga AKA The Dragon King at the end of the MK Deception Arcade mode and his music started playing? Or even the creeps that probably went through you at the moment Bowser challenged you for the last time in Super Mario 64? See it the way you want to see it, this are probably memorable moments in your life, fighting or walking to an amazing music! Like who of you wouldn't love to walk around with music from Outset Island from The Wind Waker? (I do, that's the reason I carry around a music player xD)


DOES THIS AWESOMENESS HAVE A BAD SIDE???
Like everything in life..... the answer is yes T_T As there are many geniuses that compose incredible music (Killzone 3's main theme, God of War 3's main theme, hell, even Super Mario songs are freaking addictive xD), there are also some retards guys who don't have a knack for music and they freaking suck don't have the results they wanted. Like I don't know, through my gaming years, I have found a lot of places that really irritates me so much that I rather stay away from that place or stage and be happy with the other stages (Like for example in the new Mortal Kombat, I feel all music is awesome (Temple/Kathedral stage is my favorite :D) EXCEPT for the Rooftop music.... I HATE IT!! It's boring, it's tedious, it's repetitive, I can't find myself in there, luckily the version of the Rooftop where Shao Kahn's invasion is taking place and there's a cool looking dragon spitting fire at a helicopter is hella awesome, the other two versions are trash), and there are many more, but there are too many to count so let's keep it like this folks ;)

DO YOU HAVE EXAMPLES FOR US???
Hell yeah I do, but before I show them to you, I want you to notice some things....
1) I searched for 2 themes for each of the Underworld Trio (Pérez and Danny) in total there are 6 themes you are gonna listen
2) I used Pokémon Stadium 2 and a Pokémon team from each of us to represent us in battle and duke it out
3) I made the matches in a random rival scene (My rival being Danny, Pérez's rival being myself, and Danny's rival being Pérez), this don't depict actual rivalries, I made it out of fun :P
4) You will hear a standard battle theme and a special theme starting when the rival's fourth Pokémon is defeated, and will continue until the remaining two Pokémon are defeated as well
5) The results of this matches prove nothing. In Pokémon Stadium 2, the moves are pre-selected, and many of them aren't so good. Our Pokémon were trained differently and have different attacks from the one shown there (It's totally a waste to have Charizard without Fire Blast or have a Feraligator with Water Gun -.-''), so the matches are totally for fun and to implement the idea of the theme music

Now.... enjoy the 3 matches brought to you by Underworld Honduras!!

1) Judini/Ricardo vs Danny
Themes I chose for Danny: Gary's Champion theme (Remixed from PKMN Black/White)
and Yusei's theme from YuGiOh 5Ds

2) Pérez vs Judini/Ricardo
Themes I chose for myself: Silver's rival theme from PKMN Heart Gold/Soul Silver
and Terror and Destruction from YuGiOh 5Ds

3) Danny vs Pérez
Themes I chose for Pérez: Barry's rival theme from PKMN Diamon/Pearl
and Dueling in The Academy from YuGiOh 5Ds

This is it for today, see ya in a few days. Until next time Underworlders!!
The real problem with reality is that there is no background music- Judini/Ricardo

Wednesday, September 28, 2011

100 Laws of Anime

Ciaossu to all my readers, sorry for the wait in the post but Ill have to ask you to understand my fellow co-bloggers ineptitude when it comes to making a post in time, we've been bugging him since Sunday and he still hasnt made it. But anyways back to the main topic, I decided to make another funny post to entertain you all since it seems our visits have dropped in the last few days.

I came across this while looking around a site called Tvtropes.org, it has some funny things so its really worthwhile to visit. Anyways, ever noticed that there are things in anime that MUST happen, well some people made a recompilation of most of them and here they are: The 100 Rules of Anime!

Disclaimer: Created by Insane Advocate and his two friends. Aswell as various internet sources. Underworld Honduras takes no credit on the creation of this.

100 Rules of Anime

The laws of Anime is a growing list of physical, universal, and natural
phenomenon that seem to appear in various forms in all sorts of anime. The original
intent was an effort to classify these incidents into a list of "laws" that
explained how Anime physics are different from our own (real?) world. It is our hope
that you find them useful to studying Anime, or at the very least, worth a good
chuckle.
#1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply.

#2 - Law of Differential Gravitation- Whenever someone or something jumps, is
thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4.
* Some things have been known to "Float" for a few seconds before plummeting to hit
the ground, vehicle, or someone’s cranium.

#3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud
sounds, like explosions, are even louder because there is no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust
equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a
mechanical device is, the faster it moves, Armoured Mecha are the fastest objects
known to human science.

#6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero
whenever he does something "cool" or "impressive". Time slows down when friends and
lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of
two ways - either so quick they don’t even see it coming, OR it’s a long drawn out
affair where the character gains much insight to the workings of society, human
existence or why the toast always lands butter side down.
*NOTE: Sometimes, Anime heroes or villains never really die! In these rare cases they were a clone or cyborg and the real hero/villain’s suspiciously missing in "Malletspace", or something.

#8 - Second Law of Temporal Mortality- It takes some time for bad guys to die...
regardless of physical damage. Even when the "Bad Guys" are killed so quickly they
don’t even see it coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the brain.

#9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are
depicted with either still frames or black screens with a slash of bright color
(usually red or white).

#10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a
"Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3
different angles.

#11- Law of Inherent Combustibility- Everything explodes. Everything.
First Corollary- Anything that explodes bulges first.

Second Corollary- Large cities are the most explosive substances known to
human science. Tokyo in particular seems to be the most unstable of these cities,
sometimes referred to as "The Matchstick City".

#12- Law of Phlogistatic Emission- Nearly all things emit light from fatal wounds.

#13- Law of Energetic Emission- There is always an energy build up (commonly
referred to as an energy "bulge") before Mecha or space craft weapons fire. Because
of the explosive qualities of weapons, it is believed that this is related to the
Law of Inherent Combustibility.

#14- Law of Inverse Lethal Magnitude- The destructive potential of any
object/organism is inversely proportional to its mass.
First Corollary- Small and cute will always overcome big and ugly. Also
known as the A-Ko phenomenon.

#15- Law of Inexhaustibility- No one *EVER* runs out of ammunition. That is of
course unless they are cornered, out-numbered, out-classed, and unconscious.

#16- Laws of Inverse Accuracy- The accuracy of a "Good Guy" when operating any form
of firearm increases as the difficulty of the shot increases. The accuracy of the
"Bad Guys" when operating firearms decreases when the difficulty of the shot
decreases. (Also known as the Stormtrooper Effect) Example: A "Good Guy" in a
drunken stupor being held upside down from a moving vehicle will always hit, and
several battalions of "Bad Guys" firing on a "Good Guy" standing alone in the middle
of an open field will always miss.
First Corollary- The more "Bad Guys" there are, the less likely they will
hit anyone or do any real damage.
Second Corollary- Whenever a "Good Guy" is faced with insurmountable odds,
the "Bad Guys" line up in neat rows, allowing the hero to take them all out with a
single burst of automatic fire and then escape.
Third Corollary- Whenever a "Good Guy" is actually hit by enemy fire, it is
in a designated "Good Guy Area", usually a flesh wound in the shoulder or arm,
which restricts the "Good Guy" from doing anything more strenuous than driving,
firing weaponry, using melee weapons, operating heavy machinery, or doing complex
martial arts maneuvers.
*Fourth Corollary- The more times the "Bad Guy" fires, the fewer times he
will hit.

#17- Law of Transient Romantic Unreliability- Minimei is a bimbo. (Note: The
Minority Opposition in Ohio disagrees and thinks all men who like this stuff needs
to get out more.)

#18- Law of Hemoglobin Capacity- the human body contains over 12 gallons of blood,
sometimes more, under high pressure.

#19- Law of Demonic Consistency- Demons and other supernatural creatures have at
least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not
unknown, and can only be hurt by bladed weapons. *Also, acid has been known to work
just as well...

#20- Law of Militaristic Unreliability- Huge galaxy-wide armadas, entire armies, and
large war machines full of cruel, heartless, bloodthirsty warriors can be stopped
and defeated with a single insignificant example of a caring/loving emotion or a
song.
First Corollary- Whenever a single war machine (mecha, starship, etc.) goes
up against an entire army, the army always loses.

#21- Law of Tactical Unreliability- Tactical geniuses aren’t...

#22 -Law of Inconsequential Undetectability- People never notice the little
things... like missing body parts, or wounds the size of Seattle.

#23- Law of Juvenile Intellectuality- Children are smarter than adults. And almost
twice as annoying.

#24- Law of Americanthromorphism- Americans in Anime appear in one of two roles,
either as a really nasty skinny "Bad Guy" or a big stupid "Good Guy".
First Corollary- The only people who are more stupid than the big dumb
Americans are the American translators. (Sometimes referred to as the Green Line
Effect)
Second Corollary- The only people who are more stupid than the American
translators are the American editors and censors.
*Third Corollary- Canadians are usually portrayed as smart, strong, handsome
"Good Guys".

#25- Law of Mandibular Proportionality- The size of a person’s mouth is directly
proportional to the volume at which they are speaking or eating.

#26- Law of Feline Mutation- Any half-cat/half-human mutation will invariably:
1) be female.
2) will possess ears and sometimes a tail as a genetic mutation.
3) wear as little clothing as possible, if any.

#27- Law of Conservation of Firepower- Any powerful weapon capable of
destroying/defeating an opponent in a single shot will invariably be reserved and
used as a last resort.

#28- Law of Technological User-Benevolence- The formal training required to operate
a spaceship or mecha is inversely proportional to its complexity.

#29- Law of Melee Luminescence- Any being displaying extremely high levels of
martial arts prowess and/or violent emotions emits light in the form of a glowing
aura. This aura is usually blue for "Good Guys" and red for "Bad Guys". This is
attributed to Good being higher in the electromagnetic spectrum than Evil.

#30- Law of Non-Anthropomorphic Antagonism- All ugly, non-humanoid alien races are
hostile, and usually hell-bent on destroying humanity for some obscure reason.

#31- Law of Follicular Chromatic Variability- Any color in the visible spectrum is
considered a natural hair color. This color can change without warning or
explanation.

#32- Law of Follicular Permanence- Hair in anime is pretty much indestructible, and
can resist any amount of meteorological conditions, energy emissions, physical
abuse, or explosive effects and still look perfect. The only way to hurt someone’s
hair is the same way you deal with demons... with bladed weapons!

#34- Law of Probable Attire- Clothing in anime follows certain predictable
guidelines: Female characters wear as little clothing as possible, regardless of
whether it is socially or meteorologically appropriate. Any female with an excessive
amount of clothing will invariably have her clothes ripped to shreds or torn off
somehow. If there is no opportunity to tear off aforementioned female’s clothes,
then she will inexplicably take a shower for no apparent reason (also known as the
Gratuitous Shower Scene). Whenever there is a headwind, Male characters invariably
wear long cloaks that don’t hamper movement and billow out dramatically behind them.
First Corollary (Cryo-Adaptability)- All anime characters are resistant to
extremely cold temperatures, and do not need to wear heavy or warm clothing in snow.
Second Corollary (Indecent Invulnerability)- Bikinis render the wearer
invulnerable to any form of damage.
*Third Corollary (Probable Attire permanence)- The clothing on the hero is
indestructible. Their capes, robes, (and if they are girls,) skirts, dresses, bows,
or any loose clothing will just flap when they are in the middle of a fire or ice
attack... Unless it's a hentai. It is believed that the clothes are made out of
Anime Character hair. (re. Laws 32 & 48)

#35- Law of Musical Omnipotence- Any character capable of musical talent (singing,
playing an instrument, etc. Is automatically capable of doing much more "simple"
things, like piloting mecha, fighting crime, stopping an intergalactic war, and so
on... especially if they’ve never attempted these things before.

#36- Law of Quintupular Agglutination- Also called "The Five-man Rule", when "Good
Guys" group together, it tends to be in groups of five. There are five basic
positions, which are:
1) The Hero/Leader
2) His Girlfriend
3) His Best Friend/Rival
4) A Hulking Brute
5) A Dwarf/Kid
Between these basic positions are distributed several attributes, which include:
1) Extreme Coolness
2) Amazing Intelligence
3) Incredible Irritation

#37- Law of Extradimensional Capacitance- All anime females have an
extrasdimensional storage space of variable volume somewhere on their person from
which they can instantly retrieve any object at a moment’s notice. This mysterious
dimension is commonly called "Malletspace".
First Corollary (AKA The Hammer Rule)- The most common item stored is a
heavy mallet, costumes/uniforms, power suits/armor, and large bazookas.

#38- Law of Hydrostatic Emission- Eyes tend to be rather large in Anime. This is
because they contain several gallons of water, which may be instantaneously released
at high pressure through large tear ducts. The actual volume of water contained in
the eyes is unknown, as there is no evidence to suggest that these reservoirs are
actually capable of running out. The reason water tends to collect in the eyes is
because Anime characters only have one large sweat gland, which is located at the
back of the head. When extremely stressed , embarrassed, or worried, this sweat
gland exudes a single but very large drop of sebaceous fluid.

#39- Law of Inverse Attraction- Success at finding suitable mates is inversely
proportionate to how desperately you want to be successful. The more you want, the
less you get and vice-versa.
First Corollary- Unfortunately, this law seems to apply to Otaku in the real
world...

#40- Law of Nasal Sanguination- When sexually aroused, males in Anime don’t get
erections, they get nosebleeds. No one’s sure why this is, though... the current
theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see
Law #38 above). Females don’t get nosebleeds, but invariably get one heck of a blush
along the cheeks and across the nose, suggesting a lot of bloodflow to that region.

#41- Law of Xylolaceration- Wooden or bamboo swords are just as sharp as metal
swords, if not sharper.

#42- Law of Juvenile Omnipotence- Always send a boy to do a man’s job. He’ll get it
done in half the time and twice the angst.

#43- Law of Triscaquadrodecophobia- There is no Law #43.

#44- Law of Nominative Clamovocation- the likelihood of success and damage done by a
martial arts attack is directly proportional to the volume at which the full name of
the attack is announced (known as the Kamehameha effect).

#45- Law of Uninteruptable Metamorphosis- Regardless of how long or involved the
transformation sequence or how many times they’ve seen it before, any "Bad Guys"
witnessing a mecha/hero/heroine transforming are too stunned to do anything to
interrupt it.

#46- Law of Flimsy Incognition- Simply changing into a costume or wearing a teensy
mask can make you utterly unrecognizable to even your closest friends and relatives.

#47- Law of Mandibular Combustible Emission- All anime characters seem to have some
unknown chemical on their breath that reacts VERY violently with extremely hot or
spicy food. This chemical may also be responsible for the phenomenon of fire behind
the eyes and from the mouth when a character (usually a female) is really angry.

#48- Law of Electrical and Combustible Survivalism- If you get electrocuted or
burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later,
your skin won’t have a trace of damage (Also known as the "Pikachu Effect").
First Corollary- When a magical bad guy/Alien/monster fires off a flame,
wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s)
to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and
letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in
part to laws 32, 34 and sometimes 44.

#49- Law of Female wrath- If a male character insults a female character, he will
get a mallet, shotgun, or tank blast, or if she is a character that can perform
magical feats, a fireball or whatever, to the head, body or whatever (Also known as
the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will
help him to cope in today’s society. (>Sniff Sniff< So True!!)

#50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are
under the impression that girls are willing to tear off their clothes, or wear VERY
small, revealing outfits at the drop of a pin (or pen for that matter).
Unfortunately, most Hentai fans are under the same impression.

#51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws
44 and 45. Regardless of how long or involved the Spell or projectile attack is, and
the likelihood of success and damage done by the volume at which the full name of
the attack is announced, or how many times they’ve seen it before, any "Bad Guys"
witnessing a hero/heroine quoting the incantations for an extremely powerful attack
are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave
Phenomenon")

#52- Law of Telepathic Obliviousness- Most of the time, some Anime characters
(usually males) will think personal (Like that he/she has sabotaged something), or
perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons
for this are:
1) They forgot that the person is telepathic.
2) They just don’t give a damn.
The reasons the telepathic person doesn’t react are:
1) They’re preoccupied with doing something else.
2) They’d rather keep the fact to themselves that they are Telepathic.
3) They just don’t give a damn.

#53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum.

#54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald,
wise-mouthed dirty old man or alien. Or the combination of any two of those traits.
First Corollary- If old man is present, and is acting too horny, stupid,
etc., there will invariably be an old woman to whap him over the head with a frying
pan or something.

#55- Law of the Wise Old Man- Little old Japanese men always know how it ends and
withhold the ending from anyone, especially the hero. This includes special power
weapons, ancient relics, and people who know everything.

#56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons
will never use those powers/weapons against the "Good Guy" until it is too late.
First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome
which require all "Bad Guys" to threaten with or exemplify their prowess and not use
it against the "Good Guy".
Second Corollary- No "Bad Guy" may use any new, secret, or superior military
device without one of the following events occurring:
a) The control device being broken.
The control device being taken by the "Good Guy".
c) The control device is in fact not the real device at all and was just
"fooled" by the "Good Guy".
d) The "Bad Guy" has already lost and cannot use the device.

#57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of
the face’s total surface area. More so if the case is a blonde woman.

#58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance,
resulting in two outcomes:
a) A positive charge will result in the spikes-flying-everywhere-behind-me
look.
A negative charge will result in the hair-cascading-down-to-the-waist-in-a-single-sheet look.

#59- Law of Ammunition Accuracy- When there are multiple types of ammunition
available (paintballs, speaker pods), non-lethal rounds will always be more accurate
when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7
for speaker pods)

#60- Law of Active Female Attraction- In a comedy series, a male character’s
attractiveness to women is inversely proportional to how active they pursue them.
(Tenchi, Ranma, and Makoto [OVA] have a seemingly endless supply of willing
girlfriends despite their lack of romantic skill while Happosai, Ataru, and Carrot
couldn’t get a date despite [or because of] their constant attempts.)

#61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an
awkward situation, or otherwise humiliated, all sweat pores on the body contract,
except for ones on the forehead. These pores expand to such a degree that a single
drop could fill a Big Gulp from 7-11.

#62- The Law of Inverse Training Time- A person who has been training for 3 years
is never as good as someone who has been training for one month.

#63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the
few... of even the one.

#64- Law of Bad Humor- Whenever someone says something that is intended to be
funny, whether actually funny or not, the rest of the characters (even animals) fall
to the ground with their feet in the air. Sweat sometimes accompanies the fall.
*(The sound of a cow mooing usually accompanies the joke as well.)

#65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the
male character with another girl, she becomes extremely strong (despite her usually
helpless look) so that she can lift a 1000 ton object to hurt the guy. She can
sometimes perform other punishments that are just as cruel such as pinching the
guy’s face so hard that it changes shape. *(see law #49)

#66- Law of Differentiated Gravitation-
First Corollary- If the airborne entity exceeds an altitude equal or greater
than two times the height of the entity, gravity is decreased by an inverse
coefficient relative to the upward momentum and mass/weight (if within at least
500 km of any gravity source) of the entity "jumping".
Second Corollary- The amount of Newtonian "opposite force" (in accordance to
normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also
inversely proportional to the "actual" speed of the airborne entity. In all
actuality, an entity that appears to be flying towards a solid concrete parking lot
from space will actually land, producing an opposite force of approximately 1.73 lb.
of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a
mysterious exponentially proportional Newtonian opposite force, thusly increasing
this variable by a factor equal to the inverse-gravity potential.

#67- Law of Conservation of Ambient Dramatic Tension- In any situation where the
Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be
increased by a proportional amount to compensate. In any situation where this does
not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads
to a further rise in the Ambient Dramatic tension, which will *always* be offset by
an exponential increase in the "Good Guy’s" Style Coefficient.

#68- Law of Coercive Vehicular Control- No matter how complex or well defined the
control system, a character controlling a vehicle of any sort always does so through
means of undetectable subconscious psychokinesis.
First Corollary- Characters can perform actions with their vehicles which
clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant
Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at
will, with the degree of absolute control being proportional to the complexity and
lethality of the maneuver.
Second Corollary- It is effectively impossible to remove characters from or
disrupt the passage of their vehicles without the character’s consent. This does not
always apply to "Bad Guy" characters, or "Good Guy" characters in situations where
the Ambient Dramatic Tension could increase in accordance with the Law of
Conservation of Ambient Dramatic Tension.

#69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any
situation where the Ambient Dramatic Tension increases without a corresponding
increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually
come out on top, but also his Smugness Factor increases in proportion to the rise in
Ambient Dramatic Tension.

#70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a
survival instinct engages, thus rendering all incoming stimulus that is not directly
and immediately to the dramatic situation at hand a meaningless blur. This is often
referred to as "The Rushing Background Effect". Due to the increase in brain
activity and adrenaline levels in the bloodstream, the scene is often played out in
slow motion.

#71- Law of Interdimensional Hammers- Whenever a female character witnesses a male
character of her preference performing any sort of questionable act (i.e. Looking at
another girl or anything she might construe as perverted) she can reach into an
interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of
Doom with which to whack the said male over the head with. *(see Laws # 37, 49, and
65)

#72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head
shot, maybe from a mallet whack) Band-Aids will always instantly appear on the
wounded individual (and always in pairs, set in a cross fashion). These bandages
will then, most likely, disappear by the character’s next scene.

#73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to
a hail of bullets, can be easily defended against by holding a suitably cool-looking
sword or other bladed weapon between the attacker and defender, usually so that the
edge cuts into the incoming attack(s), causing both halves to go flying harmlessly
past the defender. Observed most often in fantasy and martial arts anime.

#74- Law of Intractable Sanity- There is no such thing as insanity in anime. When
faced with horrifying supernatural forces that would drive most men mad, anime
characters will either:
a) Die quickly (but in accordance with all other laws [e.g., slowdown and
exposition]),
Get possessed by them, especially if they are beautiful girls or men in a
position to ravish beautiful girls, or
c) Kill them, wipe the blood off their blades, and walk on whistling.

#75- Law of Celestial Body Control- At a dramatically correct moment, a hero can
summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette.

#76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a
secret will invariably succeed regardless of disguise because everyone around
him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise?

#77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick
strands that drape his face into a dramatic fashion, regardless of wind, the
elements, etc. *(see Laws 32 & 48)

#78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST
capable of dealing with it.

#79- Law of Martial Arts Training Invulnerability- The Myth that certain martial
arts will enable you to become so strong, that you can stop a nuclear warhead with
your bare palm. Unfortunately, for most otaku, they found the hard way that it just
doesn’t work in real life...

#80- Law of Stereotype Captain characteristics- If a captain of any type of ship is
male, he will invariably wear a big captain’s cap, a long overcoat, and have a
shaggy beard and mustache (pipe optional), and be a great tactician. If the captain
is female, however, she will invariably be young, well endowed, and ditzy as a pole
(horny father optional). Yet, she too will be a great tactician.

#81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if
you’re normally a klutz.

#82- Law of Hentai Plot- The proper response to any change in the plotline of a
Hentai anime is to start having sex.

#83- Law of Understatement- Anything that is deemed too impossible will become
possible.
First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the
hero is accomplishing some new feat/move/projectile will find out too late that he
is wrong and will invariably be toastied.

#84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed
by the villain, he will invariably release powers/new moves he never knew he could
accomplish... but his old teacher did!

#85- Law of Style Coefficient- In a situation where a Good guy may be in dire
straits, he will become stronger, smarter and more cool in a matter of seconds. (see
Laws #67, 69, and 84)

#86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in
beating the hero, they will begin to gloat uncontrollably, because they’ve never won
against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they
tie the hero to a conveyor belt leading to his doom and leave to get a snack.
Usually this results in:
a) The hero escaping.
Clean-up for the underlings.
c) The villain getting toastied.

#87- Law of Tableware Nonexistence- There IS no spoon.

#88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have
the magical power of either inducing orgasm or arousal. Some include warm water,
rolling on a smooth tabletop, wind, mild electrocution, the character toweling
themselves after a bath/shower, and very cold objects... like bottles of 7-up.

#89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large
penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the
size of telephone poles, despite the blood loss that would accompany it...

#90-Law of Hentai Female Characteristics- All Hentai women have the following
characteristics:
1) Very sensitive and/or very large breasts with large nipples.
2) Very tight and/or sensitive vaginas.

#91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and
up... completely... despite the fact that they might have a tight and/or sensitive
vagina.

#92- Law of Hero Identification- All heroes are introduced by way of appearance
while someone talking about their (in)famous-ness, or by way of a voice-over of them
introducing themselves.

#93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at
least one cute, furry little mascot by penalty of death!
First Corollary- If it is a Shonen Anime, the hero will be accompanied by a
Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the
male persuasion. Any animal that would be associated with girls that is following
him around is there because:
1) It’s his girlfriend’s.
2) It is following him, despite his insistence not to do so.
3) Chicks will dig him more.
Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by
a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal,
real or fake, that would be found with a hero of the female persuasion. Any animal
that would be associated with guys that is following her around is there because:
1) It’s her boyfriend’s.
2) It is following her, despite her insistence not to do so.
3) It makes her look cool.

#94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability
that enables bad things to happen to those that deserve it or makes things like
bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though
they are mostly unaware of it. Those who have this ability include Vash the
Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks.

#95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any
human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...")
First Corollary- Even when raped or molested by tentacles, Hentai Anime
girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is,
but some theorize there may be some kind of chemical that is secreted through the
skin of the tentacle...
Second Corollary- Women who are impregnated by a tentacle creature never
experience morning sickness, and also find it to be intensely pleasurable (Also
known as the Goofy Meter Redline Effect).
Third Corollary- Similarly, the resulting... offspring of tentacle/human
relations is immediately sexually active, often impregnating its own mother again.

#96- Law of Cat-Fighting- Two females with a grudge can and will go at each other,
sometimes ripping off clothes. Sometimes it escalates so much, that property damage
begins to occur.
First Corollary- A running fight can be so destructive, you can follow it
from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko
Thing")

#97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that
enables them to regenerate from a massive wound or broken bone within minutes. Being
immortal sometimes helps. (Also known as the "Priss Effect".)

#98- Law of Stereotype Crew Characteristics- All ships, either waterborne or
spaceborne, have the following crew members:
1) The captain
2) His Lieutenant
3) Various female technical staff
4) A hotshot pilot
5) A cute little girl/twins (either stowaways or not)
6) The Doctor
7) The Doctor’s assistant (either a spy or not)
Weighted among the crew are various quirks which include:
1) Extreme coolness/luck
2) Amazing Intelligence
3) Incredible irritation
4) Extreme cuteness
5) Irresponsible drunkenness
6) Homophobicness
7) Emotionless (Idiots.)

#99- Law of Sparklies- Whenever a character of the main character’s interest
appears, flowers, sparkles, or abstract circles of pastel colors appear around said
character, or both. Roses with exaggerated thorns appear when it is dangerous love.
No one knows why this is, though most have a theory: Anime characters are freaks! At
least, Marker Apenname seems to think so...

#100- Law of Anime Events- Much like wrestling, anything and everything can happen.

Created by Insane Advocate and his two friends. As well as various internet sources

Phew...very very long isnt it? But read it, itll make you laugh if you put yourself to compare it to any animes that you have seen because theyre true! That is all for today, thank you very much for reading us!

Gladiator Beasts- One for all and all for one
DANNY 

Sunday, September 25, 2011

Structure Decks (1/5)

Hi guys! Pérez ready to duel! This is my first REAL Yu-Gi-Oh! post. This week I registered for the online Yu-Gi-Oh! webpage, Dueling Network. I registered with the purpose of trying out new archetypes, but it was a complete failure... I tried making a Dinosaur-type deck and a Watt-type deck, but both of 'em crashed-and-burned. So Danny got really mad at me because he has been sending me some videos on how to build decks, but I don't understand the dude from the video (he has the weirdest accent ever!). So I decided to make structure decks in the game. The purpose of this post is to tell you about those structure decks. So here we go!
Fisrt of all, according to the Yu-Gi-Oh! wikia, there are 19 structure decks in the TCG (there are more in the OCG). So for now I've been trying for a whole week 4 structure decks:
-Lord of Storms
-Dinosaur's Rage
-The Dark Emperor and
-Marik

SD8: LORD OF THE STORMS
Well, this deck is based on wind cards (my favorite attribute), mostly of the Harpie's Archetype. The purpose of this deck is to affect your opponent's Spell/Trap area.
This is the deck's slogan:
"Blow the competition away with the 8th Structure Deck for the Yu-Gi-Oh! TRADING CARD GAME! Storm the playing field with powerful WIND monsters, including the infamous Harpie Ladies, and strike your opponent with awesome combos. "Lord of the Storm" is ready to play right out of the box and is great for new Duelists as well as experienced players. Each Deck contains 40 cards, including an all-new Ultra Rare monster, a rulebook, and a Dueling Guide to help Duelists improve the Deck and their game! "
It is a really good deck, but Danny told me that harpies are now useless. He says that I should try Blackwings instead... A curious thing, is that in my first duel with this deck, I battled a Gusto-deck. I really liked how the Gustos worked. The dude kept summoning those monsters, and at the end he beat me.


SD9: DINOSAUR'S RAGE
Ahhh... Dinosaurs... My favorite archetype. I really like dinosaurs because they play based mostly on brute force, perfect for my strategies. My favorite strategy is to attack you and take as many Life Points as possible. Danny says that dinosaur decks are useless, he prefers other strategies... >:/
In one battle with Judini, I "won" him by deck-out (he had no more cards to draw) thanks to my Sauropod Brachion. It has a defense of 3000, and Judini's strongest monster had and attack of 3000. Well, we didn't finish the match because Judini's laptop died. He only had 14 cards in his deck, while I had 21. :P
I know the Sauropod Brachion isn't part of the structure deck, but I replaced a few cards of the deck due to thier uselessness.
The point of this deck is to use brute force against your opponents, a pretty aggressive deck.

The deck's slogan:
"Unleash the power from the past with this new Structure Deck! Duel like Tyranno Hassleberry from Yu-Gi-Oh! GX with ferocious Dinosaur monsters and new Spell and Trap Cards that will stomp your opponents into the stone age!
Dinosaur’s Rage contains 8 new cards, including the Ultra Rare "Super Conductor Tyranno". Each 40 card Deck is ready to play, perfect for new Duelists, and contains a rulebook and a Dueling Guide to help players master its strategies."
It is a pretty aggressive deck, but Danny prefers effects and things like that...


SD: THE DARK EMPEROR
A reall really good deck. Its srategy is to remove from play as many cards as possible. Judini HATES this deck because his Malefic (or Dragunity, I don't remember which one is it) depends on its graveyard, and this deck sends all cards out of play instead of the graveyard. People, Danny just told me that Judini's deck isn't a Malefic nor a Dragunity. Judini calls it "Draconic"... WTF?!
I made this deck by accident because I was pretty bummed because my other decks (except Marik's) where not giving the results I wanted, so I searched for more structure decks and made this one because I liked its name. I made it, and BAM! I won Judini 6200 to 500 (he admitted defeat). He summoned this two pretty strong dragons, but I attacked them with two D.D. cards (I don't remember which ones) and even though I lost life points., I removed from play those dragons (the 1800 LP that I lost were because of those two attacks) :D Judini afterwards got really angry and made me a flawless win, but still, I liked the deck.
Danny thinks that this type of decks may be suitable for me because I told him that I understood the deck right away, unlike the other two above.

"The Dark Emperor is the TCG version of the OCG Structure Deck, Structure Deck 14: Advent of the Emperor, although only one monarch is included and the deck heavily prioritizes Removed from Play effects."


SD: MARIK
Marik is one of the best villains of all the Yu-Gi-Oh! world. His structure deck is a really good way to learn how to use Gravekeepers. Before I won Judini fot the first time, this was the deck that had reduced Judini's LP the most. This deck's strategy is mostly to affect your opponent's monsters, by changing their positions, destroying them, sending them to their owner's hand, etc. Judni told me that a gravekeeper deck is good against a zombie deck. Danny hasn't told me anything of this one, but he once told me that this is a pretty decent deck, but that was weeks before I joined Dueling Network.

"From the deserts of Ancient Egypt to the streets of Battle City, Structure Deck: Marik unites the incredible forces of the Tomb Keepers and Rare Hunters into a single Deck, modeled after Marik’s Deck from the original Yu-Gi-Oh! animated series. Structure Deck: Marik includes a 40-card, tournament legal Deck with cards like Lava Golem, Gil Garth, Legendary Fiend, Metal Reflect Slime, and Mirror Force! It also comes with a full assortment of Gravekeeper’s monsters, protecting the treasures of the Kings of Egypt!
As a special bonus, Structure Deck: Marik also includes 2 additional Ultra Rare cards: Temple of the Kings and Mystical Beast of Serket. These cards – used by Odion while he impersonated Marik in the Battle City finals – bring the total of this Structure Deck to 42 cards. (Please note: Temple of the Kings is a Forbidden card for Advanced Format tournament play, but this is your chance to get it for your collection and you can still use it in casual Duels with your friends, or for Traditional Format events!)

And don’t forget that Marik’s most famous monster, The Winged Dragon of Ra, is available simultaneously in Legendary Collection! Whether you’re an old-time Battle City fan, or you’re discovering the legacy of the Pharaohs for the first time, now you can wield the power of Marik for yourself!"


Well, those are the four structure decks I've tried so far. My conclusion of these four structure decks is that even though dinosaurs are my favorite archetype and wind is my favorite attribute, I played better with the gravekeeper archetype and the dark attribute. Strange isn't it?
See you next time!
PÉREZ
I love jaguars, they're my favorite animal. :)

Monday, September 19, 2011

Funny Pokemon Comics

Ciaossu to all our readers, since I decided not to make a post about Yu-gi-oh right now, rather to say that making the one of the Legendary Collection needs more work, I decided to make a short but fun post to entertain all of you.

Now, all of you, or at least most, I expect have played Pokemon games at some point in their lives, so I looked around the internet for the funniest pokemon mini-comics that I could find. Enjoy!!

Really...how do Pokemon survive these kinds of attacks???

Be it Oak, your father or whoever it is...somebody is definitely following you...

They could have been more creative when making an icon for items....

Some pokemon really do need pre-evolutions...

How do you prevent a Slowpoke from evolving? XD

Ever evolved a Wailmer inside a house? Or for the same matter, outside the water? O.o

This poor dude hasnt found Cut yet...such a sad story T-T

 You magically get a Lapras in Pokemon Silver/Gold/Crystal by using Surf XD

Pokemon is definitely animal cruelty...XD

This made me hate Raikou...=_=

This is more or less what it looks like after throwing your 100th pokeball at Legendaries...

Wait a sec...doesnt Dragonair evolve at Lvl. 55? O.O

Going out into the wild safari zone...with no pokemon on you...just brilliant...

This can seriously make somebody tear their gameboy apart...O.o

Typical...Max Repel abuse FTW!!!

Creatures of 1 KG can carry you around the whole planet...Pokemon are friggin awesome

What some people would do to Pikachu...its lvl 35239 already dammit!

LOL I remember I had a flying Doduo, was such awesomeness!!

Gary is smarter....hell always be XD

You know what I am more impressed about in this picture? He is playing a GBA game in a Game Boy Color...just WOW...O.o

 Pokemon logic...perfectly understandable...

What is Brock looking at? O.o

 You train it all the way to lvl 100. for this?? =_=


And finally...Brocks relationship with Ash XD




DISCLAIMER- All credit goes to the people who created this pictures and comics. Neither Underworld Honduras nor I take credit for any of the images shown above.

Well this is all for now, hope that I gave you the laugh of the day, thank you very much for reading us. Keep tuned to Underworld Honduras, see ya!

Black Cat FTW!!!
DANNY

Thursday, September 15, 2011

Nintendo's 3DS Conference

Hi guys! It's time for another Nintendo post. I didn't post it this Monday because I wanted the Nintendo 3DS Conference to pass, so that I could give you the most important aspects of it. In other news, today (September 15) we are celebrating our Independence Day! 190 years ago, a bunch of Criollos (Spaniards born in America (THE CONTINENT)) declared the independence of Central America (Guatemala, El Salvador, Honduras, Nicaragua and Costa Rica). So, 190 years later, here we are giving you with the best possible reviews, news, etc.
¡FELIZ DÍA DE LA INDEPENDENCIA HONDURAS!

So going back to the 3DS Conference, here are the most important announcements and trailers.
The conference started with Shigeru Miyamoto taking the stage with a sword and a shield (like in the 2004 E3, where TLOZ: Twilight Princess was announced). During a brief Skyward Sword demo (I know it was a 3DS conference, but they wanted to give more info of TLOZ: Skyward Sword), Miyamoto revealed that the game will have 50 to 100 hours of gameplay :D, with a boss battle challenge mode and a second play-through padding out the adventure. The game will also have a hint system, like Ocarina of Time 3D.

A Nintendo game that stole the spotlights was Animal Crossing 3DS.

The games announced:
There will be a Mario Tennis game for the 3DS (supposedly made by Camelot).

Fire Emblem was also announced, the first one in many years. :D

Bravely Default: Flying Fairy, a RPG from Square Enix.

Dynasty Warriors VS. was also announced. It will feature a “four player combat competitive play.”

Monster Hunter 4¸many critics feel that this game was the major announcement of the conference, and many agree that if it stays as an exclusive game for the 3DS, it would be a huge blow for the VITA.

SD Gundam G Generation
Release Dates:
Super Mario Land: Japan -Nov3, America- Nov13, Europe-Nov18

Mario Kart 7: Japan-Dec1, America-Dec4, Europe-Dec2

Kid Icarus will be released in January 2012, no exact date was given.
Monster Hunter Tri 3G: Japan-December10

The free TLOZ: Four Swords game that was announced at the E3 this year for the DSi, was also announced for the 3DS and will be released (if I remember correctly) in September 28.

Other Announcements:
Nintendo also announced a PINK 3DS, to attract more female gamers. It is called MISTY PINK.

The 3DS will be able to record in 3D after a new update in November.
The second circle pad add-on was also confirmed, plus a list of games that are compatible with it like Metal Gear Solid, Resident Evil Revelations and Monster Hunter Tri 3G. Also, it will need a single AAA battery to work.


OTHER NEWS:
A “Metallic Red” 3DS is coming to Europe this September 30. Here in America, in September 9, we got a “Flame Red” version.

Mario Kart 7 has 16 new courses (some of the old courses that returned have been added with underwater sections, 2 new characters (Lakitu and Metal Mario), and supports StreetPass for ghosts exchanges.
There are animated shorts relating to Kid Icarus: Uprising that are coming to the Nintendo 3DS and it has been revealed that there will be three series. The first series will feature Pit as the main character in an action-oriented setting with Medusa’s minions and Thanatos, the god of death. This series will run for three episodes. The second series, which will run for two episodes, focuses on the comical adventures of Palutena. The final of the shorts is a one-episode look at Medusa’s actions up to her return in Kid Icarus: Uprising. All three series will be in full 3D.


My next Nintendo post will be about the most important news from the TGS (Tokyo Game Show). So this is it for now. GAME ON!
This video is a summary of the games announced and theones that had already been announced but were talked about at the conference, like Paper Mario 3DS and Metal Gea Solid. Enjoy!