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Wednesday, February 16, 2011

Asuma Sarutobi

Asuma Sarutobi is one of the awesomest (yeah, I wrote awesomest! So sue me!) character of the Naruto universe!! He was tragically killed by Hidan (A-hole!!!). 
He is the Third Hokage's son. His most notable characteristics are his beard and his ever-present cigarrette. He is Konohamaru's uncle, and not his father as was originally thought. 
He was the sensei of Group 10 (Shikamaru, Ino, and Choji). He is a really mature guy, who liked to play shogi with Shikamaru (which he liked a lot!). 
The nature of his chakra is wind, which he takes advantage of it, by making his special knives very powerful weapons that can cut anything!!! (What would happen if his knives fought against Wolverine's adamantium claws?) 
He was one of the twelve guardians of the Feudal Lord of Fire.
His past is kinda unknown, and he appears few times in the first part of Naruto. In Naruto: Shippuden, it is shown that Asuma was a bad-ass rebel. He joined the Twelve Guardians to protect the Fuedal Lord of Fire. He didn't have a good relationship with his father because they argued a lot. :(
Before he died, he admitted that he had been a fool because he didn't understand nor appreciate his father's words, which were advice for him on how to become a great shinobi. :'/
He saved Shikamaru from the Sound Ninjas, which were chasing a team consisting of Naruto, Sakura, Pakkun, and Shikamaru which were following Sasuke since he left to find Gaara.
He fought agains Kisame when he came to the Leaf Village with Itachi.
In the Shippuden part, he alongside of Shikamaru and two jonins, he fought against Hidan and Kakuzu. During the battle, he got seriously wounded since he got caught by Hidan's curse. Shikamaru saved his life by making Hidan leave the circle of the curse. But, Hidan came back and finished his ceremony, killing Asuma. :'/
Agonizing, Asuma managed to give his final words to his discipules:
-To Ino, he tells her to take care of Choji and Shikamaru so that they don't do their crazy stuff, to not let Sakura beat her in ninjutsus, and specially in love. 
- To Choji, he tells him to be strong, be a good friend with Shikamaru, and even to go on a diet! (hahahahaha XD )
- To Shikamaru, he tells him to never give up in becoming one of the best ninjas of the world, and that he could even be a hokage. Finally, he reminded Shikamaru that if he was a pice of shogi, he would be the knight and that the king are the young ninjas that in the future are to protect him.
In the series, he is thought to have a relationship with Kurenai. When he had free time, they were usually together. :O One time, Kakashi asked them if they were on a date, and Kurenai blushed. After his death, Kurenai and Shikamaru are in Asuma's grave, and she reveals that they indeed had a relationship, and that she is pregnant with Asuma's baby!!! :O Shikamaru swears that he will take care of the baby (awww!!!)
Asuma was revived by the homosexual of Kabuto, but is now under his (Kabuto's) command as a zombie >:/    
Missions: - D: 111   -C: 193   -B: 217    -A: 178    -S: 20


Monday, February 14, 2011

Dragon Ball Z: Super Sonic Warriors 2

Okay dear surfers of the great internet today I thought I would write an article to do with Dragon Ball Z, the idea came from a teacher constantly telling us that we speak nonsense whenever my friends(one of them being Perez, my co-blogger) and I argue over very important anime related things XD(nothing more important than whether Gohan became Super Saiyan 3 or not), anyways I thought I would do it about this game which I recently finished on my DS emulator.

Well this is the continuation of the Dragon Ball Z: Supersonic Warriors version for the Game Boy Advance which I also played in order so that I could compare both games and make a good comment about it.

This game is the normal scrolling-scene fighting game where you can of course control about just every major character from DBZ whether it be as a playable character or just as a supplementary or assistant.


First of all this game works much like its older version however there are a few slight differences that are worth noting for this game. The fighting of course involves the Ki percentage which you can charge by either just pressing R to charge it or by hitting the opponent, whichever works out better for you. At 50% of energy you can use the energy specials by pressing Z+X, each character has 3 specials that they can use depending on their position in relation to the opponent: one from the sides, one downward and one upward. After the story modes you unlock also powering ups that can go from increasing attack power when fighting a certain opponent(Defeat Kakarot!=Brolly and Vegeta) to transforming into Super Saiyan to power up all your attacks.

Next in this game you get to have team attacks! There is nothing better than to call on your team mates to attack together and crush the opponent with a massive attack. This attacks can be done between 2 or 3 characters and some of them include a supplementary character in the combination of them.

Finally you have what are called the Ultimate Attacks, basically they are specials that can only be called upon when your life bar is red and you have 150% of Ki gauge...the results is a super-powerful technique that can easily turn what seems a losing battle into an ULTIMATE K.O.

I really recommend this game for the ones that like Dragon Ball Z and would like to see some of the "what-if" storylines that the game includes, true...some of them can be really annoying to complete(I was stuck in the Trunks map forever because I couldnt find how to unlock a stage) theyre worth it sometimes.


Story Mode- No need to be explained, every good ol game knows what this means...yeah exactly...youll be taking control of a certain character to play through his/her story, unlock their power-ups, their ultimate specials and their team attacks. A MUST in order to achieve the full power of every character.

Z-battle Mode= A mode in which you will battle a certain amount of computer-controlled teams, obviously the goal is to defeat them all and maybe set a record for points.

Maximum Mode- A mode composed of a HUGE map(20 stages in each difficulty I think it is...) that has a higher difficulty than any other can unlock some characters by beating all of the modes but theyre really hard...for experienced players only.

Training and Tutorial- No need to explain....

Free Mode- Also not much need to explain, set your battles as you wish in order to experiment and practice, remember all gamers, practice makes perfect! Its the difference between an epic FAIL and just PWNING everyone else.

Sunday, February 13, 2011

Rune Factory Frontier

Rune Factory Frontier is a simulation and role-playing video game developed by Neverland Co. and published by Marvelous Entertainment in Japan, Marvelous Entertainment USA and Xseed Games in North America, and Rising Star Games in Europe for the Wii video game console.
On July 11, 2008, Marvelous Entertainment USA and Xseed Games announced that they were both bringing Rune Factory Frontier to North America, with a date of March 17, 2009. This is the first game in the Rune Factory series not to be brought to North America by Natsume.
The player can grow a farm. There are 4 distinct seasons, 3 of which you can grow different types of crops. Examples include: Strawberries and turnips in the spring, tomatoes and pineapples in the summer, and yams in the fall. There are many other crops, and you can grow flowers, which can all be sold for gold (the game's currency.) Farming is only half of the game. The other half is dungeon crawling. There are four very different dungeons, three of which represent the four different seasons (the third dungeon represents both autumn and winter). In these dungeons, crops of that dungeon's seasonal affiliation can be grown. The fourth dungeon, Whale Island, is omni-seasonal, and all crops can be grown there at any time.
Another feature is the concept of Runey distribution. Runeys come in four different variations: water, rock, tree and grass. Runeys represent the ecosystem of Trampoli; when Runeys are in perfect harmony, the area that they occupy reaches a state of Prosperity, and crops in that area will grow much faster than normal. However, should even one area of Trampoli become devoid of Runeys, the ecosystem suffers, and crops grow much slower than normal. Runeys can be re-distributed from area to area using a tool called the Harvester. Every nine ripe crops in the field in front of the character's house also spawns one Runey daily.
Also standard to games related to Harvest Moon is the social system and marriage system. In Rune Factory Frontier, there are a total of 13 marriageable women, as well as many other townspeople whom Raguna can socialize with. The social system involves speaking with the townspeople as well as giving them gifts, which may increase, decrease, or make their affection stay the same. As the player, you must find out what each townperson likes and dislikes and give them gifts accordingly. Additionally, you may gain affection by participating in and winning festival competitions, or doing something arbitrary that increases only a certain person's affection, such as simply maintaining your farm.
Frontier begins with Raguna searching for a missing girl, Mist, who has moved to a new town because someone is calling to her in her dreams. Raguna moves into the town as well, living in the house next to her with a field. Then Raguna finds out that the whale island in the sky is in danger of falling on the town. Somehow Mist and another girl named Iris's fates are tied with the whale's.
The game was announced during an interview between Cubed³ and Yasuhiro Wada, the creator of Harvest Moon, on June 6, 2007. A year later, the game was fully revealed on June 4, 2008 in the Japanese magazine Famitsu.
Here is a game review of Rune Factory Frontier:

What is Rune Factory?
Rune Factory  is a role-playing video game series developed by Neverland Co., Ltd. for the Nintendo DS, Wii and the PlayStation 3 video game consoles and a spin-off of the Harvest Moon video game series It is described by Yoshifumi Hashimoto, producer of the Harvest Moon series, as "Harvest Moon where you wield a sword."
The gameplay of the Rune Factory series is similar to that of Harvest Moon. For every 10 seconds, ten in-game minutes pass. The player can grow crops, using upgradeable farm equipment. However, the Harvest Moon game mechanic of purchasing animals has been replaced by defeating and befriending monsters in dungeons. If a monster is tamed, they help the player in battle or provide sellable goods. The game's combat is in the Action role-playing game style.
Like most Harvest Moon games, the player is given a limited amount of stamina, in the form of "Rune Points". Since Rune Factory also includes combat, the player is given hit points as well. Rune Points are necessary to cast most magic spells, while the player can use weapons with no RP by sacrificing HP. The player can replenish RP by using Runes created by fully-grown crops or potions, while HP can be restored using medicine or healing spells. The town bathhouse restores both HP and RP. If the player runs out of HP while working on their farm, they will collapse and be rescued, however, in Rune Factory and Rune Factory 2, dying outside the town causes game over. In Rune Factory Frontier and Rune Factory 3, you will not die while fighting in the caves or ruins.
Crops can be planted in different areas to sell for gold; other activities include mining for metal and minerals, fishing, or collecting food such as milk and eggs from befriended monsters. The player can then spend money and material to buy a variety of upgrades for their house, weapons, and tools.
In addition to their open-ended gameplay, the games possess a linear storyline, which can be furthered by exploring dungeons and defeating certain monsters.
So there you go, this is a great Harvest Moon spin off. If you thought that Harvest Moon was getting boring because it was always the same thing, try any of the Rune Factory games to grow a farm in an awesome new way!!!!
Coming soon: RUNE FACTORY OCEANS!!!! It will be released in Japan on February 24, 2011, so pray so that it comes to this side of the world!!!!

Saint Seya (Knights of the Zodiac)

Saint Seiya (Knights of the Zodiac) is an awesome Japanese manga series written and illustrated by Masami Kurumada (thanks for doing it!!!) and serialized in Weekly Shōnen Jump (thanks to you also!!) from 1986 to 1991, and adapted into an anime TV series (one of the best anime shows ever!!!) by Toei Animation from 1986 to 1989.
The story follows five mystical warriors called the "Saints" (or "Knights") who fight wearing sacred armors named "Cloths" , the designs of which derive from the various constellations the characters have adopted as their destined guardian symbols. These Saints have sworn to defend the reincarnation of the Greek goddess Athena in her battle against the other Olympian gods who want to dominate Earth.
Four animated feature films were even shown in Japanese theaters; however, the anime was cancelled and left unfinished in 1989 :(, leaving one arc of the manga non-animated (Hades's). In 2002, Toei Animation continued the anime in the form of three OVA series (the final one ended in 2008) in order to adapt the remaining manga story arcs :D, and following this revival of the franchise, a fifth film was screened in 2004.

Six years before the events at the focus of the series, one hundred orphans from Japan are sent to different parts of the world to become legendary warriors known as "Saints", who are the soldiers under the command of Greek goddess Athena. These warriors are under the protection of a celestial constellation.
The power of the Saints originates from the understanding of the nature of the "Cosmo", an inner spiritual essence, originated in the Big Bang. The concept of the "Cosmo" advocates that each atom within a human body resembles a small solar system, and since the human body consists of billions of atoms, the totality forms a "small Cosmo" or a "small Universe". Each person's Cosmo has its own unique signature. The Saints take the knowledge of the Cosmo to the next level: since humans are composed of atoms, humans should be able to use the mysterious forces behind the atoms to achieve super human feats.
The story focuses on one of these orphans named Seiya. He is sent to the Sanctuary in Greece to become the Pegasus Saint. After six years, Seiya becomes the Pegasus Saint and returns to Japan to find his older sister. Because his sister disappeared the same day Seiya went to the Sanctuary, Saori Kido, the granddaughter of the person who sent all the orphans to train, makes a deal with him to go to fight in a tournament called the Galaxian Wars, where the orphans who survived and became Bronze Saints must fight to win the most powerful Cloth: The Sagittarius Gold Cloth. If Seiya goes to compete there and wins, Saori would start a search to find Seiya's sister.
During the series, Seiya becomes the partner and friend of other Bronze Saints: Shun, Shiryu, Ikki, and Hyoga. As the myth of the Saints, they must fight together to protect the reincarnation of the goddess Athena from any danger, as their predecessors have during millennia.
The original Saint Seiya manga was conceived, written and illustrated by Masami Kurumada and was published by Shueisha in the magazineWeekly Shōnen Jump from January 1986 to December 1990 and collected in 28 tankōbon volumes. The series has three main parts or acts:Sanctuary Act (volumes 1 to 13), Poseidon Act (volumes 14 to 18), and Hades Act (volumes 19 to 28). Volume 13 also contains a separate short story called The chapter of Nastassja from the Land of Ice . The series is licensed in English in North America by Viz Media. Viz released the first collected volume of the series on January 21, 2004, and as of February 2, 2010 all twenty-eight volumes have been released.
In addition to the original tankōbon volumes listed below, the series has been reissued four times. The first reissue was the 15 Aizōban volumes in 1995, the "Collector's Version". The second reissue was in 2001 of the Bunkoban, the "Library Version". The series was released again in 2003 in 19 volumes with Setteis from the anime adaptation, and called the "Remix Version". The fourth reissue, in 22 volumes and called the "Complete Version", contains additional colored pages as well as colored armor schematics. Another "Remix Version" was published at the end of 2007 to coincide with the broadcast of Chapter Elysion of the anime.
The anime adaptation is based on the manga of the same title and follows it closely. Produced by Toei Animation, it first premiered on Japan's TV Asahi on October 11, 1986, lasting from 1986 to 1989. It was directed first by Kōzō Morishita (episodes 1–73) and then by Kazuhito Kikuchi (episodes 74–114). The animation character designers and aestheticists were Shingo Araki and Michi Himeno, and Seiji Yokoyama composed the soundtracks. Adapting Kurumada's storylines from the manga, the chief scriptwriters were Takao Koyama and Yoshiyuki Suga. The series has three main parts: Sanctuary (episodes 1–73), Asgard, which exists only in the anime adaptation (episodes 74–99), and Poseidon (episodes 100–114). In the United States, the series premiered in Cartoon Network on August 30, 2003, but only the first thirty-two episodes aired. This dub, retitled Knights of the Zodiac, was licensed by DiC Entertainment (now known as Cookie Jar). This dub was heavily edited; the edits included cutting overly violent scenes, adding in previously non-existent digital transitions, coloring all instances of blood blue and renaming it "mystical energies," re-writing the scripts, and replacing the opening theme, ending theme, and background music >:/. ADV Films licensed the Home Video rights to the series and released the DIC dubbed episodes, as well as the uncut subbtitled versions of the episodes, featuring an uncut dub (with a different voice cast than the one used by DiC). The first two seasons were released in this way. In early 2009, the uncut version was reissued in two boxsets, and regained ADV's interest in the series, but ADV shut down and ceased operations later that year.
This is considered as one of the best manga/anime series that has ever been made!!!! It is also with Dragoin Ball considered as one of the pioneers of manga/anime outside of Japan and Asia.

Friday, February 11, 2011


Aquaman is a comic book superhero who appears in DC Comics. Created by Paul Norris and Mort Weisinger, the character debuted inMore Fun Comics #73 (Nov. 1941). Initially a backup feature in DC's anthology titles, Aquaman later starred in several volumes of a solo title. During the late 1950s and 1960s superhero-revival period known as the Silver Age of Comic Books, he was a founding member of the Justice League of America. In the 1990s Modern Age of Comic Books, Aquaman's character became more serious than in most previous interpretations, with storylines depicting the weight of his role as king of Atlantis.
Arthur Joseph Curry
Arthur Joseph Curry is a fictional character, the second DC Comics superhero to be known as Aquaman (the original Aquaman is Orin!!!!). Created by Kurt Busiek andJackson Guice, he first appeared in Aquaman: Sword of Atlantis #40 (May 2006).
While awaiting transport to Miami, Florida, a young man named Arthur Joseph Curry is washed out to sea when a storm ruptures the tank he is in. This Arthur Curry, whose origin closely resembles that of the Golden Age Aquaman as well as that of Neptune Perkins, is the son of oceanobiologist Dr. Phillip Curry. Arthur's mother, Elaine, died in childbirth and Dr. Curry was forced to use a mutagenic serum on his son when he was born three months premature. Arthur has lived his whole life in the main tank of his father's research facility at Avalon Cay, his only window to the outside world being television.
Shortly after his arrival in the sea, Arthur is mentally contacted by the mysterious "Dweller of the Depths," a deformed humanoid with tentacles instead of hair and a left hand made of water. The Dweller urges him to help King Shark, who still bears scars from a previous battle with Aquaman during the recent Crisis. The Dweller, confusing Arthur for Aquaman and calling him his "charge," tells Arthur and King Shark of a prophecy regarding Arthur's future, a prophecy which seems to be a distorted version of the original Aquaman's history. The Dweller reveals that the original Aquaman was "transformed into one akin to a great and terrible enemy of your people and became the vessel of power strange, ancient and terrible."
Arthur's first trip causes him to meet many of Aquaman's supporting characters including Mera, the Sea Devils, Vulko, and eventually Ocean Master. During this adventure, the Dweller progressively realizes that he himself is the original Aquaman, despite having no memory of his former life.
Later, Arthur finds a humanoid squid named Topo, a naive youth attracted by superheroics and seeking to become a sidekick, andTempest, now amnesiac, unable to breathe water, and implanted with a post-hypnotic suggestion warning of an upcoming battle. The battle soon occurs, and the Dweller/Orin is apparently killed. The Justice League is called in to evaluate Orin's situation, but are unable to determine if he is truly dead, or if he can somehow resurrect himself due to his new magical nature.
In Sword of Atlantis #57, the series' final issue, Aquaman is visited by the Lady of the Lake, who explains his origins. The original Aquaman had given a sample of his water hand to Dr. Curry in order to resurrect Curry's dead son, Arthur, whom he had named after Orin. When Orin attempted to resurrect Sub Diego, a part of his soul attached itself to the dead body of Arthur Joseph Curry, while Orin mutated into the Dweller. Blaming himself for Orin's death, Aquaman vows to never be called "Arthur" again, refraining from using the "stolen" name, asking only to be called Joseph in the future.
Joseph is considered as a candidate for the new Outsiders by Batman. After seeing him in action with Metamorpho, however, Batman decides against his induction.
In their quest to rid the Earth of all forms of kryptonite, Superman and Batman journey deep below the sea and find a large amount of it. The two of them are met with hostility by Aquaman and King Shark. A brief fight ensues, but eventually Joseph allows them to take that for which they came. Before doing so, he points out that not everyone may want Superman to find all of Earth's kryptonite, and that he would have to be at least part human to know that.
Joseph Curry would continue to be the stand-in king of Atlantis until after the Final Crisis event. It was revealed that Joseph had stepped down from his position due to being unable to deal with the pressure of carrying on Orin's legacy. Tempest later finds Joseph's trident and costume draped over Orin's throne, confirming that he has abandoned his duties.
Powers and abilities
Orin (Original Aquaman!!!)
Aquaman's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on marine life, Aquaman has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans).
Aquaman has a number of superhuman powers, most of which derive from the fact that he is adapted to live in the depths of the ocean. He has the ability to breathe underwater. He possesses superhuman durability high enough to remain unaffected by the immense pressure and the cold temperature of the ocean depths, this also makes him tough enough to be invulnerable to machine gun fire. He also possesses superhuman strength. He can swim at very high speeds, capable of reaching speeds of 10,000 feet per second and can swim up Niagara Falls. He can see in near total darkness and has enhanced hearing granting limited sonar. Although he can remain underwater indefinitely without suffering any ill effects, Aquaman grows weak if he remains on land for extended periods.
After the loss of his left hand, Aquaman initially replaced it with a cybernetic retractable hook, then a cybernetic hand. The mechanical hand was replaced by a magical hand made out of water given to him by the Lady of the Lake, which grants Aquaman numerous abilities, including but not limited to: the ability to dehydrate anyone he touches with it, killing them instantly; the ability to change the shape and density of the hand;  the ability to shoot jets of scalding water; healing abilities; the ability to create portals into mystical dimensions; the ability to communicate with the Lady of the Lake through the waterbearer hand; and the ability to nullify magic.
Following his death in Aquaman: Sword of Atlantis and resurrection at the end of Blackest Night, Aquaman has regained his natural hand, but seems to have retained some of his altered powers from the Black Lantern Corps, such as the ability to control undead sea-life. In issue 19 of the "Brightest Day" series, Aquaman's right hand is cut off by Black Manta.
Arthur Joseph
The new Aquaman has many physical abilities in common with the original Aquaman, including underwater breathing, submarine speed, and superhuman strength. Like the Golden Age Aquaman, Arthur cannot survive outside of water for long. He also gained telepathic powers. He now speaks and understands the languages of the sentient sea peoples unaided, and has a limited ability to communicate with nonsentient sea life. He cannot speak directly to them as his predecessor could, but can send and receive emotional impressions and desires, such as communicating a need for help. He is working to expand the latter ability, and in one instance has been able to "see" through the eyes of nearby fish.
In the Justice (DC Comics) series, Aquaman has regenerative powers. After having brain surgery experiments performed against his will, Aquaman is left for dead and presumed killed. He later appears having healed completely without scarring.
Aquaman has appeared in multiple cartoon series, such as The Superman/Aquaman Hour of Adventure, Super Friends, and Justice League as well as a live action version appearing in the TV series Smallville. He was also scheduled to be featured in his own series by Al Gough and Miles Millar, the creators of Smallville, but only a pilot episode was created.
A fictional Aquaman movie played a central role in the second season and part of the third season of the HBO show Entourage.
In 2003, Cartoon Network Latin America aired the spoof series The Aquaman & Friends Action Hour that starred Aquaman as an easily irritated children's television show host and the Legion of Doom as his bankrupt villains.
Aquaman has also been referenced in several episodes of The Big Bang Theory, as has The Flash.
Aquaman is also featured in the song Aquaman's Lament by Mark Aaron James, on the album "Just a Satel-lite".

Thursday, February 10, 2011

Katekyoshi Hitman Reborn: Flame Rumble XX

Flame Rumble: XX
Ciaossu everyone! For all of those that understood what I just said I want to tell them that the second version of Flame Rumble X has been released already! Unfortunately however like the most awesome games produces its still only available in Japan and I am pained to say will probably stay in this language unless some gamer has a heart kind enough to patch it and make an english ROM version.
This game incorporates all of the available characters of the previous version of the game along with a lot of added new playable, characters and tutors and even some updates to the already existing characters such as giving each Vongola Guardian his Cambio Forma ability to use as final attack.
The training mode was made for this version which has been received gratefully for all of us Reborn! fans who played the first game and noticed how irritating it was to have to open a free battle every time you just wanted to try out that new box weapon you just unlocked, practicing your combos or just simply chilling out and blasting the enemy with specials.
Something else was added to the battling for this game, they created a mode called Flame XXX, basically its a mode that you can activate by choosing the two tutors(oh can now use 2 instead of only one) at once to increase all your battle stats for a moment and turning the tide of battle, this seems particularly useful in some story mode missions when you seem to be losing inevitably.

The XX version of the game seemed to have included the Millefiore villains at their full power somehow being able to release the game long before the anime showed that part of the storyline and we can say it was a total triumph at keeping the story correct and portraying the characters in a fighting game.
-Byakuran(Angel Mode)
-Vongola Primo
-Lambo(15 years old)(YES!! You can finally use him to full power without having to use his annoying kid attacks first and letting yourself die)
-I-pin(15 years old)
-Fran(now with little more real powers)
-Future Dino
All of them have been added for this game along with many tutors that make the game experience much more impressive than last time although lets face it...we all would like for a little more space in order to try and avoid those ultra-powerful special. If this game would be made available to play on wireless it would definitely rival Bleach: Dark Souls without any problem.
 Mitteno di Vongola Primo, Gs Archery, Asari Ugetsu Four Irregular Swords, Alaudes Handcuffs, Knuckles Maximum Break, Mantelo di Vongola Primo, Lampos Shield and Daemon Spade Devil Lens. All of them equally awesome and available in this game.

If you are interested in obtaining this game comment asking for the link to download it. Its 100% working on the NO$GBA 2.6a emulator.

Wednesday, February 9, 2011

Link: The Hero of Time!!!

Link is a fictional character (too bad that he isn't real right? :( ) and the main protagonist in Nintendo's The Legend of Zelda series of video games. Created by Japanese game designer Shigeru Miyamoto, The Legend of Zelda is one of Nintendo's core franchises, and has sold over 47 million copies worldwide as of 2007 (ha! I want to see a PS franchise beating that record!). The series' enduring popularity has led to many incarnations of the story and Link himself; the character's first appearance was in the game The Legend of Zelda. Link has been featured in other video games from Nintendo, including its merchandising, comic books, and an animated television program. Link was awarded with a star on the Walk of Game in 2005, alongside Mario and Sonic the Hedgehog.
Link is depicted in some games as a human and in others as a Hylian boy from the fictional land of Hyrule. His age varies in each game, usually varying from pre-teen ages to a young adult. Link often travels through Hyrule, defeating creatures, evil forces and the series' primary antagonist, Ganon, while attempting to save Princess Zelda and her kingdom. To defeat him, Link usually requires the mystic Master Sword and Light Arrows, or a similar legendary weapon, obtained after many trials and battles gathering magical objects or using other items such as musical instruments and weaponry. Each Zelda storyline (normally) contains a different incarnation of Link, as whenever a new threat emerges in Hyrule, a new hero must arise (this reminds me of Duffman's motto: "Duffman never dies! Just the actors that interpret him").
Link has almost no audio dialogue in the game series (though does have literal confirmative dialogue in every series). Facial expression has only been visible since the series appeared on the Nintendo 64. Miyamoto has said in interviews that his conceptualization of The Legend of Zelda, and of Link, was based on his childhood memories of books, movies, stories and personal experiences. He intended to make people live the legend he created, immersing themselves in that fantasy universe and having the opportunity to become heroes, with Link as an avatar. Also, he wanted the players to grow and develop together with their avatar; although at the end of some games Link becomes vastly talented in physical and magical arts, he usually starts off the game as a regular boy.
Link does not speak or have any written dialog, which has led some people believe him to be mute; his voice actions are limited to shouts and grunts. In addition, Link does not show signs of a strong and deep personality, nor does he present much of his personal motivations. However, the idea that Link is mute is disproved by his ability to interact with other characters in conversation.The true reason for this blankness and apparent muteness lies in Link's own essence: He seems to be the personification of the immersion experience, and in that way he is an extension of the player, a "link" between the player and the Zelda universe (that explains the default name "Link", which can be changed according to the player's will). Miyamoto and Nintendo designers themselves pointed out several times that the focus of the series lies in the player's personal experiences and in the concept of "the player being the hero", with Link as his/her avatar.
In that way, he was made blank so the human player can fill him with his/her own characteristics, experiences, motivations, feelings, thoughts and emotions; this is in order to allow the player to enter this fantasy world and to have an intimate experience with it, and with those who live in it. So, the intention is for his role in dialog and plot to be filled by the words and thoughts of the player, to some extent. His speech is usually replaced with simple and concise answers that the player can pick.
However, despite that, there is one feature in Link's personality that is greatly emphasized: his courage. Link is humble but brave, attributes consistent with his role as the rightful bearer of the Triforce of Courage. He is known as the "Hero of Time" in Ocarina of Time and Majora's Mask and the "Hero of Winds" in The Wind Waker and Phantom Hourglass.
Link is the chosen bearer of the Master Sword, a powerful magical sword that can be used against evil. As a child, he challenges Ganondorf in order to protect Zelda before he inadvertently helps Ganondorf find the Triforce in Ocarina of Time, forcing Link to undo the damage he had caused. Link has several family members, including an uncle in A Link to the Past; an unseen mother in Ocarina of Time, who dies fleeing a war when Link is a baby; a grandmother, who raises him, and a sister, Aryll, in The Wind Waker; and a grandfather inThe Minish Cap. He has a utilitarian relationship with Midna from Twilight Princess, though the two grow to become friends as time goes on, and by the end of the game, it is suggested that Midna might even have feelings for him. His mother and father appear as spirits in the official manga.
Link is a young Hylian boy who is renowned for his swordsmanship and fighting skill, such as his boomerang accuracy. Every iteration of Link wears a green tunic, tights, and a long green cap and has long, pointed ears, a distinctive trait of the Hylian race and their descendants. In the Zelda trading cards released by Nintendo early in the series, it is stated that pointed ears are a sign of the Hylian royal family. In episode 4 of the Adult Saga in the official Ocarina of Time manga series, "Link Vs. Link", Impa gives Link earrings, describing it as a "rite of passage for young Sheikah men". He has a Triforce mark on his left hand, marking him as the one who will find the Triforce of Courage. He uses many weapons and items, such as Bombs, the Hookshot, the Boomerang and the Bow and arrow. When he transforms into a wolf in the Twilight Realm in Twilight Princess, he reflects the mystical aspects of the transformation and his heroism.
Canonically, Link is left-handed, although this detail has changed over time, with his sword hand being different between games. The Adventure of Link's instruction booklet describes Link setting off "with a magical sword in his left hand and a magical shield in his right". In A Link to the Past, he alternates hands, but this is due to sprite mirroring. The reason for this is explained in the official Nintendo Player's guide as a Hyrulian superstition that requires the shield to always face Death Mountain (located to the North) to protect oneself from the evil powers originating within the mountain. Starting with Link's Awakening, Link holds his sword in his left hand and his shield in his right, no matter what direction he is facing. In The Minish Cap, however, Link returns to alternately holding his weapon in the right or the left hand, depending on his orientation. At the beginning of the Four Swords Plus(Four Swords Adventures) manga, Link is referred to as the "left-handed hero" after defeating pirates that were raiding a Hylian town. In addition, Link's figurine description in The Wind Waker lists his "manual preference" as left. However, in the animated TV series, Link is right-handed. In the Wii version of Twilight Princess, Link is right-handed, but this was done to better mirror the game's control scheme. In the game's official artwork he is shown holding his sword in his left hand. In the GameCube version, Link remains left-handed, as the game uses a traditional control scheme. Skyward Sword will thus be the first game in the series to feature a definite right-handed Link, with even the concept art reflecting the fact.
The character Link has been overall well received by critics and fans. In the 1988 and 1989 Nintendo Power Awards, readers voted him as the best character. He was voted by readers as the number one and three "Best Hero" in the 1993 and 1994 Nintendo Power Awards respectively. Nintendo Power listed Link as their second favorite hero, commenting that his courage always wins out over evil. Link was also awarded a star on the Walk of Game in 2005 along with Miyamoto, the creator of the character. Game Informer listed Link as the number one "Hero of 2006". Link has also appeared in multiple GameFAQs "Character Battle" contests and is the only character to have won more than once. In one of IGN's 2007 "Hero Showdowns", Link was voted the favorite over Cloud Strife. Link ranked first on GameDaily's Top 10 Smash Bros. characters list. They also listed his appearances on the CD-i as some of his worst moments, describing this incarnation of him as feminine ( >:/ ). However, the more mature appearance used in The Legend of Zelda: Twilight Princess was described by them as one of the best moments in Nintendo history. Link ranked first on IGN's top 10 list of video game characters who should die. IGN editor Colin Moriarty stated that while he loved Link, it's time for Link to give his life to save the day, calling it the emotional finale the series needs. IGN asked its readers to vote for their favorite Nintendo character in which Link came first. GamesRadar stated that while he does not talk, "Link has shouted the same "Hyea! Hyea! Hyeaaaaa!" since 1998", and they expressed a concern for Nintendo to record a new shout. CNET listed him second on their list of the "Top 5 video game characters".

Tuesday, February 8, 2011

The Punisher

The Punisher (Frank Castle) is a fictional character, an anti-hero appearing in comic books based in the Marvel Comics Universe. Created by writer Gerry Conway and artists John Romita, Sr. and Ross Andru, the character made its first appearance in The Amazing Spider-Man #129 (February 1974).
The Punisher is a vigilante who employs murder, kidnapping, extortion, coercion, threats of violence and torture in his war on crime. Driven by the deaths of his wife and two kids, who were killed by the mob when they witnessed a gangland execution in New York City'sCentral Park, the Punisher wages a one-man war on the mob and all criminals in general by using all manner of conventional war weaponry. His family's killers were the first to be slain. A war veteran, Castle is a master of martial arts, stealth tactics, guerrilla warfare and a wide variety of weapons.
The Punisher's brutal nature and willingness to kill made him a novel character in mainstream American comic books in 1974. By the late 1980s, he was part of a wave of psychologically troubled antiheroes and was featured in several monthly publications, including The Punisher War Journal, The Punisher War Zone, and The Punisher Armory. Despite his violent actions and dark nature, the Punisher has enjoyed some mainstream success (although toned down) on television making guest appearances on Spider-Man: The Animated Series and even The Super Hero Squad Show. In feature films, Dolph Lundgren portrayed the Punisher in 1989, as did Thomas Jane in 2004, and Ray Stevenson in 2008.
 Punisher is the recipient of multi-disciplinary military training from the U.S. Marine Corps. While a Marine, he also received training from the U.S. Army and Navy as well as cross-training with the Australian Special Air Service Regiment during the Vietnam War. In addition, since beginning his work as the Punisher, Castle has used his military discipline and training techniques to update and expand his skills in areas that aid in his mission (disguise, acting, use of non-military weapons, etc.). From this training, Punisher is proficient in not only basic infantry skills, but in special operations, which includes the use and maintenance of specialized firearms and explosive ordnance. He is highly trained in infiltration into heavily-guarded enemy territories and structures for the purpose of assassination, capture, and military intelligence. Also, he is trained in various forms of camouflage and stealth. He is also highly adept at hand to hand combat, and has been trained in multiple forms of martial-arts.
Both Nick Fury and Tony Stark have commented on how extraordinarily high his pain tolerance is. He does not take even over-the-counter painkillers, as he feels that their benefit of dulling pain is not worth the side effects of drowsiness and slowed reflexes.
He maintains multiple safe-houses and vehicles around the greater Manhattan area as well as multiple forged identities and bank accounts (most of the funds and equipment aiding him in his work being taken from the criminals he hunts).
The Punisher has a Kevlar uniform which protects him from most gunfire, though he can still suffer concussive injury or penetration from sufficient or repeated impacts.
The Punisher has been using technology derived from super-villains and other costumed characters, such as the Green Goblin's pumpkin bombs, a modified Goblin Glider and a Doctor Octopus tentacle that he can shrink down for easy storage via Pym Particles.
The character has been described as being obsessed with vengeance; Garth Ennis noted that the character of the Punisher 'sees the world in very black and white terms, he solves his problems with utter finality' and that 'His response to any problem: when in doubt, hit back hard.
The Punisher was named 19th greatest comic book character of all time by movie magazine Empire saying that he is the "grimmest and most compelling of characters" and praising the Punisher MAX series.