1) I've received a wide variety of mails waiting for things I've promised in the past, like for example the Red-Eyes tribute and the komics. I won't lie, I didn't forgot them but I couldn't get the time to work on them :( Soon I'll have a break from college so I will begin work ASAP, to accomodate those dues I have with you people :P
2) I'm so excited!! After so much, I finally got ALL the original time-line of Mortal Kombat!! (MK Mythologies Sub-Zero, which I got the original copy as well as the rom in my laptop, MK1-2-U3 as part of the MK: Arcade Kollection I won on MK Secrets on a give-away held by them to celebrate their anniversary (THANKZ SO MUCH!!), MK4, same as MKM: SZ, MK Deadly Alliance, Deception and Armageddon for the Wii, and finally, Mortal Kombat 9 for the PS3. So becuz of this, I decided to make somewhat like an MK History kind of thing for you to enjoy, wait for it :D
3) E3 is just around the corner!! Make sure to check out for it!! They may announce a really nice surprise for all of you ;)
Well now on to the story.... So there is this guy, and that other guy, and then another guy, and they said, "what if Brawl were more like Melee?" So this dudes came up with this vision, this idea in their heads, to create a Melee engine for its use on Brawl, and their final product... PROJECT M. Hang tight, go for broke, cuz I'm gonna take you on a wild ride!!
ENTER: PROJECT M
So basically, Project M is a collaborative effort from a team in order to create a Melee engine for use in Brawl. This means, they want to make Brawl a much competitive game, like Melee was. This implies the return of edge-hogging, wavedash and variations, the infamous Bowser train, L-cancelling, and so on. This also means, things like tripping will disappear forever. However, this is not meant to be a coast to coast copy of Melee, so some subtles changes will be made on some characters so as to enhance and or balance them so anyone has a good chance of fairing well in competitive play.
Well, why actual? Becuz not all characters have been ported to Melee standards just yet, they will come with time, hopefully soon enough :D So I'll rundown the characters and some changes they received :P
Fox McCloud - The leader of StarFox, he was given back his Melee greatness and is ready to rumble once again :D
Falco Lombardi - Star Fox's Ace pilot was revamped to Melee greatness and is ready to put boots to asses!!
Jigglypuff - Quite frankly, I don't feel her like in Melee, but she's still good :P
Sheik - The better Zelda returns with former Melee glory at her disposal.
Marth - Same case.
Peach - Same case.
Captain Falcon - Same case...
Ganondorf - Same case... well except he was left with his Shadow Choke, and now it is possible to grab the ledge out of it :P
Mario - He was fused with his Dr. Mario counterpart, and now, having the best of two worlds, finally becomes a fierce competitor in Project M.
Pikachu - Pikachu was given back his Melee phychics, and a little tweak here and there and also was given his back air from the 64 era :D
Donkey Kong - His grab pressure combos are back, as well as added mobility and stability
Luigi - Arguably the super wavedasher, he makes his return with his Melee air pressure godness
Link - Stronger, faster, the hero of legend comes back with a mission, prove he can hold his own
Zelda - The kind off useless princess of destiny has her heels ready to be planked upon your face.. sadly no good compared to Sheik at least...
Mr. Game and Watch - Combining some goodies from his Brawl self and returning to his Marth range, Ganon strength, and Luigi Neutral air Melee goodness made stronger, G&W is a fierce competitor and a fun paper cannon to use xD
Bowser!! - Arguably, Bowser is that one character that received a major work coming into Project M. He obviously was restored to his Melee pressure tank game, but now he has a light armor of which makes him capable of bulldozing over small hits, has more range and priority, much better and killer front smash, his down special is now jump cancellable at the height of the bomb, super armor on big moves, and was given back his Koopa Claw, combined with the jump cancellable bomb, makes him capable of comboing and pursuing an easy task... finally, after not being given any respect and making him a laughung stock in Super Smash, he will get his revenge in Project M >:)
Ness - Can't comment, I don't like him so I haven't played as him :/
Snake - Given some new attacks like his new forward smash, faster deploying of bombs and a little less kill power from normal attacks, Snake has become a master camper, capable of setting up a minefield before you can react :P
Wario - Changing him completely, the Project M team decided to add things from his Wario Land incarnations, like the shoulder tackle and the ground fist, making him more versatile in his moveset
King Dedede - Mmm haven't played him much can't really tell anything :/
Lucario - He was completely revamped, his high damage high aura system is gone, replaced with a combo system natural to fighting games. Lucario has speed, can chain his normal moves, stronger grabs, and this sums up to "charge" his aura so he can use enhanced versions of his special moves :D also he now has a shoryuken (up smash) and the tatsumaki senpuu kyaku (neutral air)
Toon Link - He was combined with what made Young Link fun, making Toon Link a freaking beast... me likes xD
ROB-ROB was revamped, changing his up and side special into a series of robo-boosts, more versatile in the air than in the ground, and can use up to three, must land to recharge, really fun to use
Pit - talking seriously, Pit was a noob character, all noobs used Pit, now in Project M that is no longer possible, now playing as Pit finally requires some science and good knowledge of the game... as it should be
Wolf - Wolf was made something like Fox and Falco, not making him a clone of them, retaining some of his Brawl moves and some others made better
Sonic - Well well what have we got here? Breaking the barrier of sound, taunts after his air attacks, revamped special moves, Sonic's transition to Melee is great :p
Ike - Sincerely I only played Ike for the great Aether in Brawl, but now, he's faster and much more better at poking and sending people to fly :P
Charizard - Yup, the PKMN trainer is gone, which means Squirtle and Ivysaur are also free, Charizard by his part, was given a moveset which gives him an aerial assault mode moveset. His down special is now fly, from the ground, it will make Charizard jump into the air and is chargeable, in the air it will make him glide, his new side special is heat wave, and his aerial moves were revamped so as to make him a beast in the art of air pursuing... also his up grab is seismic toss like in the anime :D
Lucas - Lucas is better than Ness, simple xD his neutral special is a charge, it will make the smashes stronger, his down air is now a spike, his back air is an excellent kill move, his side special is now PK Freeze but with PK fire physics, simply nice
Matter of fact, they have a webpage dedicated to this Project, as well, they have download links for you to play the current 2.1 demo version of Project M. Notice that to play this you require the original Brawl NTSC disc, becuz the creators do not support Piracy... soo... I don't know try it out xD here's the link:
Well I guess this is all I can tell you about this, more character and project specific things are stated in the web page. have fun trying out this new alternative to Brawl!!
See ya later Underworlders!!
People deal with grief differently right? Some people fuck at funerals, I cut off heads. - Travis Touchdown (No More Heroes)
Crimson Nightmare Ricardo :)