Well hello there my little kremlings from the Underworld, Rickz aka Nightmare here, haven't updated in a while so I'll do so know, sounds legit right? xD Just noticed I seem to be having this blog on a monthly post, and I'm not too proud of it but I've been playing too much crap as of right now, like I've already managed to install DOTA 2 and it's really a nice game, for the moments I suck and can only play effectively with Night Stalker but hey it's something! My steam name is XDNightmare (what a surprise) so if ya wanna play, or give me some advice or something, feel free to do so :3 So on to the main topic... I kinda have none ._. HUEHUEHUEHUHUEHUEHUEHUE!
None the less I'm intended on making this damn post... let's talk about something like... like... know what I'll take an idea I was given in my Twitter and let's talk about those little things we all enjoy in our game, and that's glitching it :3 So hang tight, as we'll cover what a glitch is (probably many of you know what it is but information at its finest!!) and some interesting and cool glitches on various games I can think off, maybe can turn it into a series and explore glitches on games you suggest? What do you think of the idea? Anyways, let's get this post started cuz it's a HOOOOOOOOOOOOOOOOOOOOOOOOME RUN!!!!!
GLITCH FEST: THE BEGINNING
So like I said, we'll start from the very beginning... what is a glitch? Glitches (or bugs, whatever you wanna call 'em) are software errors that may cause varying results by exploiting a flaw in any part of the game, this ranges from texture mods (character models corrupting and thus showing unintended postures of the games graphics, may them be funny or outright creepy) to completely freezing the game, to changing stuff or causing error messages in dialogues or stuff like that, you know, things programmers didn't expected and did not wanted in the game at all, of course, this may be repaired with patches or things like that, but sometimes, like in the older games, things like that were not possible, so you had to live with the glitch whether you liked it or not.
In any case you were interested to know, when a game is in beta, and the programmers ask for "beta-testers", the main idea behind it is not only having a glance at the game and what they can improve on it, but also to look and search and replay any glitch they may find, in order for it to be fixed. Sometimes, some glitches cause a pretty good effect with zero to no damage to the game medium, which in turn prompts the testers to not report that glitch in order to be able to use it in the game when it comes out (pretty sneaky huh?) but there are some glitches, that may cause freezing, and in the worst case, complete loss of data and thus making the game unplayable or unable to be used anymore, those type of glitches are best avoided for obvious reasons, and beta testers are prompted to find these specific glitches in order to avoid them being accidentally be left in the final product.
Now there are people that get the final product of any game for the sole purpose of glitching and exploiting it in any possible way, these guys are called glitchers, as they find glitches extremely interesting and noteworthy to take a peak at. Of course, this consumes a lot of time, as glitchers are required to find by themselves what things may cause the game to glitch, and must try any and all interections they find along the way (sometimes even ducking in certain place at certain time may cause the game to glitch, glitchers must be trying this for a good good time in order to find these glitches they seek.)
Here, I'll give you some glitches I found and some I have seen, note that there's no specific order except from where these glitches come from, and that they may or may not be a lot, I'll cover as much glitches as I possible can and maybe manage to make this another of my segments :3 So here we go!
Donkey Kong Country (SNES)
We'll start with my favorite game from the entire SNES era, Donkey Kong Country was the first game I ever played, and as such, has a great sentimental value to me, I really love this game, and it has some great glitches as well, let's get to 'em!
1- Naughty Rambi Glitch
In Jungle Hijinxs, jump on the Rambi box that is past the checkpoint barrel, and go back to the beginning. Leave Rambi by the beginning and get the steel keg. Throw the barrel and jump onto it (press and hold Y during that time), and when you’re past Rambi, press B so that you jump back on Rambi, then stop pressing the Y button and you’ll see Rambi turn into a “metallic” Donkey Kong. To turn back into Rambi, press any action button (like jumping), or getting hit by an enemy. Using these instructions, you will be able to see Donkey Kong performing a “mounted jumping” animation repeatably, making it appear though as Donkey Kong is “humping” the metallic-version of himself, I know, extremely hilarious looking xD
2- Flying in Mine Cart Carnage
In Mine Cart Carnage, go through the stage and get the continue barrel, then jump down a hole or get hit. While you begin to come out of the continue barrel, rapidly press Y and then B in sequence continuously, as if you were rolling and then jumping. When Donkey Kong or Diddy Kong comes out of the barrel, they will be performing rolls and then jumps over and over in the air which causes them to fly. Keep pressing the pattern to keep flying.
3- Not-So-Infinite Lives
On the level, Millstone Mayhem, using Diddy Kong, go right and you will soon encounter a Krusha. Lead Krusha to the beginning of the level into the area you entered the level in. Jump on Krusha as he walks to the left wall of the ditch and hold down right on the D-pad. If done right, Diddy Kong will bouce off Krusha continuously, creating a source of potential infinite lives, note that this in fact allows you to get over 99 lives, but it's not infinite because eventually Diddy will not be able to bounce of Krusha and you'll kinda lose a life there.
4- Nega Warp
For this glitch, you will need both Diddy and Donkey Kong. On the level, “Temple Tempest”, go to the bonus room with the vultures. Walk straight into the first vulture, which should paralyze your character, switching you to your second character, which ever it happens to be. Now kill the first vulture and drop straight down the hole against the wall. This will warp you back to the very first level. Most likely in the game’s programming, this is the failsafe warp when something goes wrong and it doesn’t know how to interpret the situation. And with failsafe warp, I mean that it rather take you to the first level instead of crashing itself, pretty neat huh?
5- Enguarde Warp Colors
First, go to Croctopus Chase. Then, after the parts where the Kongs are carried from one place to another by the blast barrels, find Enguarde and get on him. Then go back through the level until the you reach the last blast barrel that the apes were shot from. By simply getting in that barrel and getting fired out, the player can perform four different glitches:
The first of these is that Diddy will be walking, not swimming, behind Donkey Kong. You can get off Enguarde and swim to his side. Then press select. If done correctly, the camera will freeze and Diddy alone will be able to walk around as if it were a land level.
While still frozen, you can jump back on Enguarde. Diddy should turn into a greenish-blue color and hover in mid-air. This allows the player to control Enguarde by himself, which results in the Kongs being left behind if the player continues on through the level.
While on Enguarde, you can press the Y button and then the A button once quickly after. Enguarde should turn into another greenish-blue Diddy that the player will be able to control. If the player touches the other floating Diddy it will turn the player back into Enguarde.
While using Enguarde once again, press the A button quickly and repeatedly; it will permanently turn him into a reddish color with either DK or Diddy following behind.
As this new red Enguarde, have Diddy follow behind you (if Donkey is behind, press the A button twice and the Kongs should switch). Then, press the Y button and the player then has to press the A button. This results in Enguarde transforming into an oddly colored Donkey Kong that hovers in the air while the player is left controlling the Kongs once again. You can redo this with DK following behind you while the player is controlling Enguarde, and a normally colored Diddy should be hovering in the air instead of the oddly colored Donkey Kong.
Mortal Kombat II
Mortal Kombat II was the first MK game I ever played, and it led me down the path of a kombatant in order to come all the way here and be able to say proudly, this is my favorite fighting series, I have played all MK games ever made, but this one still holds dear to me, now don't get me wrong, the best MK game out there is MK9 heads down, this one is just sentimental value to me :3 Now let's explore its glitches :3
1- Scorpion's Baby Problems
Play as Scorpion or as Shang Tsung morphed into Scorpion. Your opponent must not have enough blood to survive your next attack. In the corner let your opponent jump toward you and perform an air throw on him. While falling your opponent should rapidly perform Uppercuts while you do Scorpion's Babality. So your opponent will uppercut you in the moment you turn him into a baby. You will be able to perform one more move after that: Fatality, Second Babality, Friendship or if you play as Shang Tsung you will be able to morph into someone else and experiment, really really worth it, but I have only tried it in the arcade and SNES versions.
2- Double Gotcha!
If you are playing with Shang Tsung against Jax, morph into Reptile and just before he morphs back release a forceball. Then quickly morph into Jax and catch your opponent with the Gotcha move before the forceball hits him. While tapping LP let the other Jax perform the Gotcha move too and he will interrupt yours. It causes funny animation effects. Doing the same glitch with Scorpion's Spear will freeze the opponent in the air after the spear hits for a few seconds in order to juggle him/her, also only tried it in the arcade and SNES versions.
3- TUG (SNES Exclusive)
What this glitch does is that it makes projectiles stationary, makes an invisible "hit" float on the stage which can hit the opponent, so it can lead to many Fatality glitches.
As Johnny Cage, be across the screen so that your back is up against the edge of the screen. The SNES version is weird in this aspect, when you try to get both people across the screen, only one person can be all the way against the side of the screen. The other person is about a character's length away from their side, and can't get any farther away.
Be a short character, so Cage's high fireball will go over them. Throw a high fireball, then, before that one gets off the screen... as soon as you recover from the animation... throw another high fireball. The second one won't come out at all. Now do a Shadow Kick. If your shadows are slightly higher than you are, you did it correctly. If they are exactly even with you (horizontally) like they should be, try again.
Effects of TUG:
-There is an invisible "hit" floating on the stage. (The "hit" is a few steps back from where you did the Shadow Kick.) If your opponent walks into it, they will get hit. If you don't do the Shadow Kick, the invisible hit is not present.
-The next time you do a fireball with Cage, it will come out from where you did the one that disappeared. So if you did TUG from mid-screen, then walked back half a screen and threw another one, it would come out half a screen in front of Cage.
-As Shang Tsung, morph to Johnny Cage (D,D,B+LP). Do the TUG. When you morph back, throw a fire ball (B,B+HP). It will be frozen in mid-air (right where you did the Shadow Kick).
Most characters' projectiles will behave in the same way, they simply get stuck on screen in the same general place (but some appear higher up than others). Below is a list of the different effects of all the character's projectiles that do not behave generically.
-Liu Kang- No matter what fireball you do (high, low, or air) it will be at the height of the regular fireball (F,F+HP).
-Kung Lao- While his hat-toss behaves normally, the "aura" coming off of him from his spin move (U,U+LK) will come out from where you did the shadow kick.
-Mileena- If you do her Sai Shot while right next to them, they will be hit, even though the sais came out behind her. (The sais will still be frozen in mid-air.)
-Scorpion- The Spear will come out normally and float in mid-air, however; when they get hit by it, they are NOT dizzied, they simply stagger backwards.
-Sub-Zero- If they get hit by the Ice Blast, they will stagger and not be frozen, then another Ice Blast will appear directly above where the last one disappeared. If they touch *that* Ice Blast, they will be frozen.
Having stationary projectiles can lead to legions of glitches.
Try fooling around with having a fireball stationary, then doing a Fatality that knocks them into it.
Super Mario 64
Too sum it all up, we have this great and awesome game, this game sure packs interesting glitches huehuehue :3
1- Zombie Mario
This glitch can be done in any level that has a Cannon or Bob-ombs, but is easier to do in the Bob-omb Battlefield level. First, the player must forcibly reduce Mario's Health Meter to one or two sections by running into enemies. After this has been accomplished, quickly grab a Bob-omb and then run in front of a cannon, so that Mario's back is facing the cannon. If done correctly, the Bob-omb will explode, and Mario will fall backwards into the cannon, losing the remaining two sections of his Health Meter in the process. Mario will not die, however, and the player will then be able to aim the cannon and shoot him out of it. In addition, if the player collects a Wing Cap before doing this, they will be able to control Wing Mario regularly after firing him out of the cannon, despite having no health remaining. Flying into any coins will not refill Mario's Health Meter. It is not until you touch the ground again (or the Wing Cap runs out) that Mario will lose a life.
This phenomenon will also occur if Mario falls in front of a door in Princess Peach's Castle with only two sections of health left. When this happens, the remaining two sections will be lost, causing Mario to enter the door, but then lose a life when he is at the end. This glitch was fixed in the DS remake as if the player depletes Mario's lives and goes into the cannon after depleting the last one, he will just die in the cannon.
There is another method that is more difficult than the previously mentioned methods in both preparation and execution. In order to perform this, the player must have all 120 Stars collected (to unlock the cannon in front of the castle). Then, deplete Mario's health by at least half. Then, use the cannon to access the castle roof. Acquire the Wing Cap there and fly down to the cannon again. Here, aim the cannon as high as possible at the castle tower. If done correctly, Mario will be standing on the sloped roofing under the tip of the tower (a platform that is not normally accessible in the game). Upon reaching this section of the tower, there are eight walls placed in octagonal fashion. Go for the wall that is facing in the direction of the waterfall to the left of the castle. This certain wall shares the same properties of the brick pillars in Shifting Sand Land, allowing Mario to climb the wall by simply running over it. This will lead Mario to the very tip of the castle tower.
This is obviously the most difficult part of the glitch. Aim Mario towards the cannon you shot out of earlier, and run towards that direction. If executed properly, Mario will strangely slide down the wall, and the sloped roofing below him will ricochet him airborne at a very low trajectory, covering a large amount of distance in the way.
This is where the actual glitch is performed. Steer Mario so that he lands right in front of the cannon. Mario will hit the ground, lose all health, and the momentum should cause him to tumble into the cannon (if you steer Mario directly into the cannon without touching the ground beforehand, then he will take no damage and would not become a "zombie"). After successfully performing this, Mario will be in the cannon, despite being technically "dead"(hence the term "zombie Mario"). Like mentioned before, if Mario still has the Wing Cap, then he will be able to fly in midair regularly until he makes any contact with the ground.
It should be noted, that if the player aims Mario at a tree or pole, then Mario will instantly let go and die.
2- Dead Mario Freeze
To execute this glitch, go to Bob-Omb Battlefield and do the "Zombie Mario" method by using a cannon while under the effects of a Wing Cap. Then, fly to the floating island, and Ground Pound the ! Block star. When done correctly, Mario will die, but he will also freeze and won't be able to move or lose a life, effectively staying that way until you reset. Do note that doing this MAY cause permanent damage to your game.
3- Bowser's One-Hit Kill
To trigger the glitch, go to any of the three levels you fight Bowser (Dark World, Sea of Fire or the Sky). If you grab his tail while it is positioned off the edge of the battlefield, Mario is immediately teleported to the bottom of the screen while still holding Bowser by the tail, resulting in losing a life (if it is the Bowser in the Sea of Fire fight, however, the player lands in the lava, losing a life after three hits).
4- Reverse Long Jump
Ever wanted to beat the game with 0 stars? Here's your how, go to any set of long stairs, then face the stairs and turn around, so Mario is facing away from the stairs. Now, perform a long jump. As soon as Mario jumps, hold backwards on the control stick. After Mario lands, rapidly tap the A button and after a while, Mario should start zooming backwards at very high speeds, usually going through walls and doors. The Reverse Long Jump is most famously known to be used to get to the top of the Endless Stairs in Princess Peach's Castle. The reason this works when traveling the Endless Stairs is because the game can register how fast Mario can normally move, however, when the Reverse Long Jump is performed this breaks how fast Mario is able to move. So the game then has nothing to do but let Mario to the top. This is also the way Mario can go through walls. This glitch can do a lot of things, like give access to the "Black Room of Death".
This glitch also works with elevators and similar platforms. The player executes the glitch in the same way, but if you stop tapping the A button while the wall is still behind Mario, he starts to run backwards very fast as soon as the player holds the control stick backwards. If you don't stop tapping A button and have reached the top, Mario will teleport somewhere behind him (depending on what speed he gained while jumping onto the platform). This glitch was fixed in its DS remake as if when Mario attempts a backwards long jump, the camera will go behind Mario, making him do a normal long jump.
5- Naughty Bully
Remember Naughty Rambi? Well, here we have Naughty Bully!! Go to Lethal Lava Land and jump into the volcano, then go to the platform with the Bully. Make the Bully run after you and make Mario run into the corner of the platform that has both walls. The Bully will ram into Mario continuosly, but Mario will be unable to move, because the two walls are blocking him and the Bully is keeping Mario stuck in the corner. The Bully will keep ramming into Mario, making you unable to escape his wrath. Now, turn Mario around so he's facing the corner, it will look as if the Bully is raping Mario, amplified by the "oof" sounds Mario emits, making it extremely hilarious to watch. The glitch will only end if the player resets their N64 system. This glitch was changed in the DS remake, where, if a Bully rams into the player, it will stand still for a few seconds before charging again, giving them a chance to escape.
6- Killer Corner
After collecting all 120 Power Stars, take Mario to the roof of Princess Peach's Castle. For this to work, Mario has to walk to the far right side of the castle roof. When Mario reaches a corner, he will fall down slightly and grab onto a ledge. Pull yourself back up onto the roof, at which point Mario will lose a life. For unknown reasons, he also loses his hat.
7- I can still fight!
This glitch can be achieved during any Bowser battle. To do this glitch, grab Bowser's tail and throw him off the edge. When Bowser jumps back, grab his tail while he's still in the air and throw him onto a bomb. The result will be that instead of dying, Bowser will be sent flying off the edge of the stage but will still be alive. He will eventually jump back to the center of the stage and the battle will progress normally.
8- You'll not be the one to kill me!
In any Bowser battle, more easily on Bowser in the Dark World, explode a bomb, so it won't interfere with the glitch. Later, throw Bowser near the edge of the platform but make sure Bowser doesn't fall off it. Then, stand near the edge too but staying far away from Bowser. If done correctly, Bowser will jump but will eventually fall from the platform. As Bowser's fall wasn't caused by Mario, Bowser won't jump back to the platform, and Mario will stay there until he quits the level or jumps off of the platform.
OK fellas, I believe this much glitches are enough for today, I'll eventually come across more to which I'll gladly post in here :3 Maybe next time I can upload video samples of these glitches, I dunno, I'll probably do it :p
That's it for today, see ya later Underworlders!!
War reveals what lies within us.