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Monday, September 30, 2013

Wake me up when September ends...


Well hello there my little kremlings from the Underworld, Rickz aka Nightmare here, haven't updated in a while so I'll do so know, sounds legit right? xD Just noticed I seem to be having this blog on a monthly post, and I'm not too proud of it but I've been playing too much crap as of right now, like I've already managed to install DOTA 2 and it's really a nice game, for the moments I suck and can only play effectively with Night Stalker but hey it's something! My steam name is XDNightmare (what a surprise) so if ya wanna play, or give me some advice or something, feel free to do so :3 So on to the main topic... I kinda have none ._. HUEHUEHUEHUHUEHUEHUEHUE!

None the less I'm intended on making this damn post... let's talk about something like... like... know what I'll take an idea I was given in my Twitter and let's talk about those little things we all enjoy in our game, and that's glitching it :3 So hang tight, as we'll cover what a glitch is (probably many of you know what it is but information at its finest!!) and some interesting and cool glitches on various games I can think off, maybe can turn it into a series and explore glitches on games you suggest? What do you think of the idea? Anyways, let's get this post started cuz it's a HOOOOOOOOOOOOOOOOOOOOOOOOME RUN!!!!!


GLITCH FEST: THE BEGINNING

So like I said, we'll start from the very beginning... what is a glitch? Glitches (or bugs, whatever you wanna call 'em) are software errors that may cause varying results by exploiting a flaw in any part of the game, this ranges from texture mods (character models corrupting and thus showing unintended postures of the games graphics, may them be funny or outright creepy) to completely freezing the game, to changing stuff or causing error messages in dialogues or stuff like that, you know, things programmers didn't expected and did not wanted in the game at all, of course, this may be repaired with patches or things like that, but sometimes, like in the older games, things like that were not possible, so you had to live with the glitch whether you liked it or not.

In any case you were interested to know, when a game is in beta, and the programmers ask for "beta-testers", the main idea behind it is not only having a glance at the game and what they can improve on it, but also to look and search and replay any glitch they may find, in order for it to be fixed. Sometimes, some glitches cause a pretty good effect with zero to no damage to the game medium, which in turn prompts the testers to not report that glitch in order to be able to use it in the game when it comes out (pretty sneaky huh?) but there are some glitches, that may cause freezing, and in the worst case, complete loss of data and thus making the game unplayable or unable to be used anymore, those type of glitches are best avoided for obvious reasons, and beta testers are prompted to find these specific glitches in order to avoid them being accidentally be left in the final product.

Now there are people that get the final product of any game for the sole purpose of glitching and exploiting it in any possible way, these guys are called glitchers, as they find glitches extremely interesting and noteworthy to take a peak at. Of course, this consumes a lot of time, as glitchers are required to find by themselves what things may cause the game to glitch, and must try any and all interections they find along the way (sometimes even ducking in certain place at certain time may cause the game to glitch, glitchers must be trying this for a good good time in order to find these glitches they seek.)

GLITCHFEST!!!

Here, I'll give you some glitches I found and some I have seen, note that there's no specific order except from where these glitches come from, and that they may or may not be a lot, I'll cover as much glitches as I possible can and maybe manage to make this another of my segments :3 So here we go!

Donkey Kong Country (SNES)

We'll start with my favorite game from the entire SNES era, Donkey Kong Country was the first game I ever played, and as such, has a great sentimental value to me, I really love this game, and it has some great glitches as well, let's get to 'em!

1- Naughty Rambi Glitch

In Jungle Hijinxs, jump on the Rambi box that is past the checkpoint barrel, and go back to the beginning. Leave Rambi by the beginning and get the steel keg. Throw the barrel and jump onto it (press and hold Y during that time), and when you’re past Rambi, press B so that you jump back on Rambi, then stop pressing the Y button and you’ll see Rambi turn into a “metallic” Donkey Kong. To turn back into Rambi, press any action button (like jumping), or getting hit by an enemy. Using these instructions, you will be able to see Donkey Kong performing a “mounted jumping” animation repeatably, making it appear though as Donkey Kong is “humping” the metallic-version of himself, I know, extremely hilarious looking xD

2- Flying in Mine Cart Carnage

In Mine Cart Carnage, go through the stage and get the continue barrel, then jump down a hole or get hit. While you begin to come out of the continue barrel, rapidly press Y and then B in sequence continuously, as if you were rolling and then jumping. When Donkey Kong or Diddy Kong comes out of the barrel, they will be performing rolls and then jumps over and over in the air which causes them to fly. Keep pressing the pattern to keep flying.

3- Not-So-Infinite Lives

On the level, Millstone Mayhem, using Diddy Kong, go right and you will soon encounter a Krusha. Lead Krusha to the beginning of the level into the area you entered the level in. Jump on Krusha as he walks to the left wall of the ditch and hold down right on the D-pad. If done right, Diddy Kong will bouce off Krusha continuously, creating a source of potential infinite lives, note that this in fact allows you to get over 99 lives, but it's not infinite because eventually Diddy will not be able to bounce of Krusha and you'll kinda lose a life there.

4- Nega Warp

For this glitch, you will need both Diddy and Donkey Kong. On the level, “Temple Tempest”, go to the bonus room with the vultures. Walk straight into the first vulture, which should paralyze your character, switching you to your second character, which ever it happens to be. Now kill the first vulture and drop straight down the hole against the wall. This will warp you back to the very first level. Most likely in the game’s programming, this is the failsafe warp when something goes wrong and it doesn’t know how to interpret the situation. And with failsafe warp, I mean that it rather take you to the first level instead of crashing itself, pretty neat huh?

5- Enguarde Warp Colors

First, go to Croctopus Chase. Then, after the parts where the Kongs are carried from one place to another by the blast barrels, find Enguarde and get on him. Then go back through the level until the you reach the last blast barrel that the apes were shot from. By simply getting in that barrel and getting fired out, the player can perform four different glitches:

The first of these is that Diddy will be walking, not swimming, behind Donkey Kong. You can get off Enguarde and swim to his side. Then press select. If done correctly, the camera will freeze and Diddy alone will be able to walk around as if it were a land level.

While still frozen, you can jump back on Enguarde. Diddy should turn into a greenish-blue color and hover in mid-air. This allows the player to control Enguarde by himself, which results in the Kongs being left behind if the player continues on through the level.

While on Enguarde, you can press the Y button and then the A button once quickly after. Enguarde should turn into another greenish-blue Diddy that the player will be able to control. If the player touches the other floating Diddy it will turn the player back into Enguarde.

While using Enguarde once again, press the A button quickly and repeatedly; it will permanently turn him into a reddish color with either DK or Diddy following behind.


As this new red Enguarde, have Diddy follow behind you (if Donkey is behind, press the A button twice and the Kongs should switch). Then, press the Y button and the player then has to press the A button. This results in Enguarde transforming into an oddly colored Donkey Kong that hovers in the air while the player is left controlling the Kongs once again. You can redo this with DK following behind you while the player is controlling Enguarde, and a normally colored Diddy should be hovering in the air instead of the oddly colored Donkey Kong.

Mortal Kombat II


Mortal Kombat II was the first MK game I ever played, and it led me down the path of a kombatant in order to come all the way here and be able to say proudly, this is my favorite fighting series, I have played all MK games ever made, but this one still holds dear to me, now don't get me wrong, the best MK game out there is MK9 heads down, this one is just sentimental value to me :3 Now let's explore its glitches :3

1- Scorpion's Baby Problems

Play as Scorpion or as Shang Tsung morphed into Scorpion. Your opponent must not have enough blood to survive your next attack. In the corner let your opponent jump toward you and perform an air throw on him. While falling your opponent should rapidly perform Uppercuts while you do Scorpion's Babality. So your opponent will uppercut you in the moment you turn him into a baby. You will be able to perform one more move after that: Fatality, Second Babality, Friendship or if you play as Shang Tsung you will be able to morph into someone else and experiment, really really worth it, but I have only tried it in the arcade and SNES versions.

2- Double Gotcha!

If you are playing with Shang Tsung against Jax, morph into Reptile and just before he morphs back release a forceball. Then quickly morph into Jax and catch your opponent with the Gotcha move before the forceball hits him. While tapping LP let the other Jax perform the Gotcha move too and he will interrupt yours. It causes funny animation effects. Doing the same glitch with Scorpion's Spear will freeze the opponent in the air after the spear hits for a few seconds in order to juggle him/her, also only tried it in the arcade and SNES versions.

3- TUG (SNES Exclusive)

What this glitch does is that it makes projectiles stationary, makes an invisible "hit" float on the stage which can hit the opponent, so it can lead to many Fatality glitches.

As Johnny Cage, be across the screen so that your back is up against the edge of the screen. The SNES version is weird in this aspect, when you try to get both people across the screen, only one person can be all the way against the side of the screen. The other person is about a character's length away from their side, and can't get any farther away.

Be a short character, so Cage's high fireball will go over them. Throw a high fireball, then, before that one gets off the screen... as soon as you recover from the animation... throw another high fireball. The second one won't come out at all. Now do a Shadow Kick. If your shadows are slightly higher than you are, you did it correctly. If they are exactly even with you (horizontally) like they should be, try again.

Effects of TUG:

-There is an invisible "hit" floating on the stage. (The "hit" is a few steps back from where you did the Shadow Kick.) If your opponent walks into it, they will get hit. If you don't do the Shadow Kick, the invisible hit is not present.

-The next time you do a fireball with Cage, it will come out from where you did the one that disappeared. So if you did TUG from mid-screen, then walked back half a screen and threw another one, it would come out half a screen in front of Cage.

-As Shang Tsung, morph to Johnny Cage (D,D,B+LP). Do the TUG. When you morph back, throw a fire ball (B,B+HP). It will be frozen in mid-air (right where you did the Shadow Kick).

Most characters' projectiles will behave in the same way, they simply get stuck on screen in the same general place (but some appear higher up than others). Below is a list of the different effects of all the character's projectiles that do not behave generically.

-Liu Kang- No matter what fireball you do (high, low, or air) it will be at the height of the regular fireball (F,F+HP).

-Kung Lao- While his hat-toss behaves normally, the "aura" coming off of him from his spin move (U,U+LK) will come out from where you did the shadow kick.

-Mileena- If you do her Sai Shot while right next to them, they will be hit, even though the sais came out behind her. (The sais will still be frozen in mid-air.)

-Scorpion- The Spear will come out normally and float in mid-air, however; when they get hit by it, they are NOT dizzied, they simply stagger backwards.

-Sub-Zero- If they get hit by the Ice Blast, they will stagger and not be frozen, then another Ice Blast will appear directly above where the last one disappeared. If they touch *that* Ice Blast, they will be frozen.

Having stationary projectiles can lead to legions of glitches.

Try fooling around with having a fireball stationary, then doing a Fatality that knocks them into it.

Super Mario 64

Too sum it all up, we have this great and awesome game, this game sure packs interesting glitches huehuehue :3

1- Zombie Mario

This glitch can be done in any level that has a Cannon or Bob-ombs, but is easier to do in the Bob-omb Battlefield level. First, the player must forcibly reduce Mario's Health Meter to one or two sections by running into enemies. After this has been accomplished, quickly grab a Bob-omb and then run in front of a cannon, so that Mario's back is facing the cannon. If done correctly, the Bob-omb will explode, and Mario will fall backwards into the cannon, losing the remaining two sections of his Health Meter in the process. Mario will not die, however, and the player will then be able to aim the cannon and shoot him out of it. In addition, if the player collects a Wing Cap before doing this, they will be able to control Wing Mario regularly after firing him out of the cannon, despite having no health remaining. Flying into any coins will not refill Mario's Health Meter. It is not until you touch the ground again (or the Wing Cap runs out) that Mario will lose a life.

This phenomenon will also occur if Mario falls in front of a door in Princess Peach's Castle with only two sections of health left. When this happens, the remaining two sections will be lost, causing Mario to enter the door, but then lose a life when he is at the end. This glitch was fixed in the DS remake as if the player depletes Mario's lives and goes into the cannon after depleting the last one, he will just die in the cannon.

There is another method that is more difficult than the previously mentioned methods in both preparation and execution. In order to perform this, the player must have all 120 Stars collected (to unlock the cannon in front of the castle). Then, deplete Mario's health by at least half. Then, use the cannon to access the castle roof. Acquire the Wing Cap there and fly down to the cannon again. Here, aim the cannon as high as possible at the castle tower. If done correctly, Mario will be standing on the sloped roofing under the tip of the tower (a platform that is not normally accessible in the game). Upon reaching this section of the tower, there are eight walls placed in octagonal fashion. Go for the wall that is facing in the direction of the waterfall to the left of the castle. This certain wall shares the same properties of the brick pillars in Shifting Sand Land, allowing Mario to climb the wall by simply running over it. This will lead Mario to the very tip of the castle tower.

This is obviously the most difficult part of the glitch. Aim Mario towards the cannon you shot out of earlier, and run towards that direction. If executed properly, Mario will strangely slide down the wall, and the sloped roofing below him will ricochet him airborne at a very low trajectory, covering a large amount of distance in the way.

This is where the actual glitch is performed. Steer Mario so that he lands right in front of the cannon. Mario will hit the ground, lose all health, and the momentum should cause him to tumble into the cannon (if you steer Mario directly into the cannon without touching the ground beforehand, then he will take no damage and would not become a "zombie"). After successfully performing this, Mario will be in the cannon, despite being technically "dead"(hence the term "zombie Mario"). Like mentioned before, if Mario still has the Wing Cap, then he will be able to fly in midair regularly until he makes any contact with the ground.


It should be noted, that if the player aims Mario at a tree or pole, then Mario will instantly let go and die.

2- Dead Mario Freeze

To execute this glitch, go to Bob-Omb Battlefield and do the "Zombie Mario" method by using a cannon while under the effects of a Wing Cap. Then, fly to the floating island, and Ground Pound the ! Block star. When done correctly, Mario will die, but he will also freeze and won't be able to move or lose a life, effectively staying that way until you reset. Do note that doing this MAY cause permanent damage to your game.

3- Bowser's One-Hit Kill

To trigger the glitch, go to any of the three levels you fight Bowser (Dark World, Sea of Fire or the Sky). If you grab his tail while it is positioned off the edge of the battlefield, Mario is immediately teleported to the bottom of the screen while still holding Bowser by the tail, resulting in losing a life (if it is the Bowser in the Sea of Fire fight, however, the player lands in the lava, losing a life after three hits).

4- Reverse Long Jump

Ever wanted to beat the game with 0 stars? Here's your how, go to any set of long stairs, then face the stairs and turn around, so Mario is facing away from the stairs. Now, perform a long jump. As soon as Mario jumps, hold backwards on the control stick. After Mario lands, rapidly tap the A button and after a while, Mario should start zooming backwards at very high speeds, usually going through walls and doors. The Reverse Long Jump is most famously known to be used to get to the top of the Endless Stairs in Princess Peach's Castle. The reason this works when traveling the Endless Stairs is because the game can register how fast Mario can normally move, however, when the Reverse Long Jump is performed this breaks how fast Mario is able to move. So the game then has nothing to do but let Mario to the top. This is also the way Mario can go through walls. This glitch can do a lot of things, like give access to the "Black Room of Death".

This glitch also works with elevators and similar platforms. The player executes the glitch in the same way, but if you stop tapping the A button while the wall is still behind Mario, he starts to run backwards very fast as soon as the player holds the control stick backwards. If you don't stop tapping A button and have reached the top, Mario will teleport somewhere behind him (depending on what speed he gained while jumping onto the platform). This glitch was fixed in its DS remake as if when Mario attempts a backwards long jump, the camera will go behind Mario, making him do a normal long jump.

5- Naughty Bully

Remember Naughty Rambi? Well, here we have Naughty Bully!! Go to Lethal Lava Land and jump into the volcano, then go to the platform with the Bully. Make the Bully run after you and make Mario run into the corner of the platform that has both walls. The Bully will ram into Mario continuosly, but Mario will be unable to move, because the two walls are blocking him and the Bully is keeping Mario stuck in the corner. The Bully will keep ramming into Mario, making you unable to escape his wrath. Now, turn Mario around so he's facing the corner, it will look as if the Bully is raping Mario, amplified by the "oof" sounds Mario emits, making it extremely hilarious to watch. The glitch will only end if the player resets their N64 system. This glitch was changed in the DS remake, where, if a Bully rams into the player, it will stand still for a few seconds before charging again, giving them a chance to escape.

6- Killer Corner

After collecting all 120 Power Stars, take Mario to the roof of Princess Peach's Castle. For this to work, Mario has to walk to the far right side of the castle roof. When Mario reaches a corner, he will fall down slightly and grab onto a ledge. Pull yourself back up onto the roof, at which point Mario will lose a life. For unknown reasons, he also loses his hat.

7- I can still fight!

This glitch can be achieved during any Bowser battle. To do this glitch, grab Bowser's tail and throw him off the edge. When Bowser jumps back, grab his tail while he's still in the air and throw him onto a bomb. The result will be that instead of dying, Bowser will be sent flying off the edge of the stage but will still be alive. He will eventually jump back to the center of the stage and the battle will progress normally.

8- You'll not be the one to kill me!

In any Bowser battle, more easily on Bowser in the Dark World, explode a bomb, so it won't interfere with the glitch. Later, throw Bowser near the edge of the platform but make sure Bowser doesn't fall off it. Then, stand near the edge too but staying far away from Bowser. If done correctly, Bowser will jump but will eventually fall from the platform. As Bowser's fall wasn't caused by Mario, Bowser won't jump back to the platform, and Mario will stay there until he quits the level or jumps off of the platform.
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OK fellas, I believe this much glitches are enough for today, I'll eventually come across more to which I'll gladly post in here :3 Maybe next time I can upload video samples of these glitches, I dunno, I'll probably do it :p

That's it for today, see ya later Underworlders!!


War reveals what lies within us.

XDNightmare

Monday, August 26, 2013

Creepypasta Time :3


Hallou people of da Underworld! Rickz here coming up from some severe... ehh working conditions? Anyways, I'm still brainstorming on both my fanfics, and I think I might have to re-do the League of Legends one becuz I found one in fanfiction.net and to my surprise, it looks pretty much the same except from maybe one or two different stuff, but I feel that if that idea is already taken, I might as well re-do it, maybe with another champion as the main or even an OC, if you have any idea please let me know :) The Yu-Gi-Oh one is pretty much original, haven't seen any like it, so that should stay the same I guess, anyways, since I have the brainstorming going on, I might as well treat you with some tasty Creepypastas :3 So hang on, I'm going to take you on a wild ride... and it's a HOOOOOOOOOOOOOOOOOME RUN!

Ohh but here are the links to the past Creepy series I've made :3
http://underworldhonduras.blogspot.com/2012/05/new-segment-creepypastas-d.html
http://underworldhonduras.blogspot.com/2012/07/creepypastas-12.html
http://underworldhonduras.blogspot.com/2012/07/creepypastas-22.html
http://underworldhonduras.blogspot.com/2012/08/creepypastas-32-150-posts.html
http://underworldhonduras.blogspot.com/2012/10/creepypasta-bonanza-halloween-motif.html
http://underworldhonduras.blogspot.com/2013/01/creepys-back.html
http://underworldhonduras.blogspot.com/2013/04/dat-long-hiatus.html

PARALYSIS


Pokémon Diamond. My most beloved game ever, the one I had beaten within days of getting it. I was well on my way to catching every Pokémon, only a few left. Whenever I was bored, I'd whip out my old DS and have a wander around with the Poke Radar, looking for the ones that had escaped my attention. It was taking a really long time, but I refused to cheat, and I didn't want to trade for it either. That just left the old fashioned way - good old man power.

It was roughly 1am. I have quite severe insomnia, making it impossible for me to sleep some nights. It was times like these that I would play Diamond to tire out my brain, and half the time it managed to induce sleep in me. Maybe it would work tonight.

Yawning softly, I booted up the game and went to try for 100 straight battles in the Battle Tower. I was at 48, but then lost to the Battle Tycoon. Damn him. I didn't have enough will power to try again, so I decided to instead go looking for Pokémon with the Poke Radar. I had never searched the first route, so I flew over there on my Crobat, making sure to leave three spaces free for any new Pokémon. I set to work.

It wasn't long before I found something. A Nidoran male. I held in a shout of excitement - I loved Nidoran, but didn't think you could get in this game. Without attacking, for I knew it would faint, I went straight to my bag and threw an Ultra Ball. Ultra Balls will always catch a Pokémon lower than level fifteen, I had discovered, and I wasn't proved wrong. Grinning, I named him Caro, after a rabbit I used to own. He was only level two, but I didn't mind; that was what training was for! I immediately took him to the Trophy Garden, my favourite place to train, and gave him the XP share. My Crobat easily defeated every Pokémon I faced, and Caro slowly rose through the levels until he was strong enough to stand on his own four paws. He was at level fifteen, and I knew they evolved at level sixteen into Nidorino, but I never really liked that Pokémon at all. I switched his XP share for an Everstone, and began to train him again. He was a very good battler, and I didn't have to heal him that often.
Soon Caro was level twenty three, and I was on my way out of the Trophy Garden to train somewhere higher
Spr 4d 172The little bastard.
levelled when I got into another battle. I thought that I might as well use the experience points, and let Caro go up against a Pichu, level seventeen. I thought I'd go first, but I didn't; the Pichu managed to hit me with Thunder Wave. Consequently, Caro was unable to move, which kind of ticked me off - I hated paralysis. 25% chance of not moving, my foot; it seemed my Pokémon were NEVER able to move when they got paralyzed. Because of this, I always carry around loads of Parlyz Heals, one of which I used to heal Caro. I waited for the Pichu to make its move, but it used Thunder Wave again. Okay, no sweat. Another Parlyz Heal. I once again waited for the Pichu's move, and cursed when it yet again used Thunder Wave. I was starting to get really pee'd off now, and as I used yet another Parlyz Heal I decided that if it used it again, I'd just forget the battle and go train somewhere else. The move Pichu used next? Thunder Wave.

Without another thought, I pressed 'Flee'. Upon returning to the Overworld I used a Parlyz Heal to get rid of Caro's remaining paralysis, and began to walk towards the Mansion. I hadn't gone two steps when I got into another battle. I cringed when I saw it was a Pichu, same level. I pressed 'Flee' again. I couldn't be bothered with this paralysis nonsense, and I was wasting my Parlyz Heals which cost hard-earned money. But...

'You can't escape!'

Oh, wonderful, that was. And when the Pichu used Thunder Wave again, that just made everything so much better. I kept using my Parlyz Heals; this Pichu would NOT beat me, no way! I'd fight it until he ran out of PP...!

Or I ran out of Heals. I looked at the empty space forlornly. No Parlyz Heals left. Sighing, I returned to the battle screen, pressing 'Flee' without much hope.

'You can't escape!'

I waited for the Pichu's attack, but it only used Thunder Wave again. Jeez, is that all Pichu's learn?! I began to grow uneasy as the same four lines kept flashing up on my screen...

'Caro is paralyzed! It may be unable to move!'

'Caro is paralyzed! It can't move!'

'The wild PICHU used Thunder Wave!'

'Caro is already paralyzed!'

This repetitive dialogue began to fill me with fear. There was no way Thunder Wave had that many Power Points. Holding my breath, I pressed 'Flee'...

'You can't escape!'

Oh, yippee. I awaited the Pichu's Thunder Wave...

'The wild PICHU fled!'

Oh, thank the Lord! I breathed a sigh of relief as I finally returned to the Overworld. I walked quickly out through the Mansion, heading towards Veilstone City. For some reason my screen kept glitching, like when your Pokémon is poisoned, but I knew none of my team had a status condition except Caro, and he was paralyzed.

I made my way to the Pokémon Centre, eager to get Caro healed up.

'Hello! Welcome to the Pokémon Centre. We restore your Pokémon to full health. Would you like to rest your Pokémon?'

No. I came here to admire the view.

'Okay, we'll take your Pokémon for a few seconds.'

'Oh? Your Caro...'

Huh? This wasn't part of the normal script...

'He has been permanently damaged.'

WHAT?! What do you mean, he's been 'damaged'? Give me some more information, lady!

'Thank you for waiting. We've restored the rest of your Pokémon to full health.'

Yeah, yeah, I bow back to you, and I don't hope to see you again because that means my Pokémon have been hurt. God, what does it take to get good help around here...?

I opened up my party and, to my shock, Caro was still paralyzed. I felt anger fill me. Can't a stupid virtual nurse do her job properly?! Grumbling, I went over the Pokemart and replaced all of my lost Parlyz Heals. I immediately went to use one on Caro.

'It won't have any effect.'

What? Do you mean... Did it mean that Caro was paralyzed for life? That I couldn't heal him? I went over to the PC. Placing a Pokémon in the PC got rid of status too. I deposited him, exited, then went back and got him out. He was still paralyzed. I shook my head, refusing to believe it. But I didn't care if he was paralyzed or not, I was going to make Caro a permanent member on my team! I sent him out to get trained again. After all, he could still attack 75% of the time, even if he was a little slower. In fact, I could use it to my advantage. I taught him Facade using a TM, a move which power doubles from 70 to 140 if the Pokémon was burnt, poisoned or paralyzed. Also there was the fact that he couldn't be frozen, put to sleep or burnt because he already had a status condition. Oh yes, I could use his disability very well.

I couldn't be bothered with training a paralyzed Pokémon, so I gave him the XP share and took him and five of my usual six to the Elite 4. After many run-throughs, and even more cancelled evolutions later, I got him all the way up to level fifty five. I took him to the Battle Tower and entered him for the double battles with three of my other team members. I put him up front with my Raichu as a partner. Raichu didn't last long - Earth Power from a Golem took him out immediately after he took out the opponent's Gyrados. I waited for Caro to attack.

'Caro is paralyzed! It will never move again!'

What?! Caro... What was wrong with you?! My opponent replaced Gyrados with Hitmonchan. I sent out my Crobat and told it to use Fly, telling Caro to use Horn Attack. However, my opponent's Hitmonchan moved firstwith Bullet Punch on Caro. It hardly took any of his HP though, thank God. Crobat flew up high, avoiding my opponent's Golem's Rock Tomb. Caro was next...

'Caro is paralyzed! It will never move again!'

Caro! Do something, anything! Don't just sit there! Crobat moved first, taking out Hitmonchan with a critical hit. Golem knocked out Crobat too, using Rock Tomb. And Caro's turn...

'Caro is paralyzed! Why won't you understand?'

Wait... It said a different message that time! I had passed it without thinking, meaning I never really grasped what it said. I sent out my final Pokémon, Mr. Mime. My opponent sent out Scyther. Mr. Mime used Grass Knot, getting rid of Golem, whilst Scyther used Fling, which unsurprisingly didn't faint Mr. Mime but burnt him, as the Scyther had been holding a Flame Orb. I already knew the gist of what Caro's turn would give me.

'Caro is paralyzed! But you don't care.'

Okay, that was not true! I did care, but what could I do? I couldn't heal him, and I couldn't switch him out either. Scyther used False Swipe at the start of that turn, taking Mr. Mime's health into the low red with a critical hit. And Mr. Mime used Encore. Caro's turn? You know what happened.

'Caro is paralyzed! Someone, please listen!'

Mr. Mime fainted from his burn that turn. That left Caro and the Scyther. The Scyther was of course forced to use False Swipe, which took Caro to 1 HP, but of course no lower.

'Caro is paralyzed! It is in extreme pain!'

The worst thing was, the most I could do was nothing. I had no other Pokémon, the Scyther was stuck on Encore and Caro couldn't attack. I was left watching the same text scrolling...

'The foe's SCYTHER used False Swipe!'

'Caro is paralyzed! It is grimacing and crying...'

"The foe's SCYTHER used False Swipe!'

'Caro is paralyzed! Why are you doing this?'

'The foe's SCYTHER used False Swipe!'

Caro is paralyzed! Stop this torture!'

'The foe's encore ended!'

Oh, thank God for that! Now I can finally get out of this horrible, torturous loop...

'The foe's SCYTHER used False Swipe!'

'Caro is paralyzed! PLEASE LET ME DIE!'

Why wouldn't it use a different move?! The encore had ended; it was free to do anything... I found myself weeping silently, horrified at what I had done to Caro. Forcing him to battle, when he couldn't do anything... Over and over again, those same two lines, Scyther using false Swipe and Caro begging for death, until...

'The foe's SCYTHER used Mercy Strike!'

'Caro fainted!'

I breathed a sigh of relief as Caro slid off the screen and I returned to the Overworld. Once outside, I went straight to the Pokemon Centre PC and went to Caro. I lingered over 'release'... Was it really the right thing to do? How would a paralyzed Nidoran survive in a world all alone? Without a prompt, the screen closed itself and I was greeted with the sight of Caro on my top screen. Well, greeted is hardly the right word. I stifled a scream as I looked upon his mangled form - Continuous yellow flashes came from him, and one of his ears was torn and bloodied. There were slashes all over his body. One of his eyes was tightly squeezed shut, crimson liquid pouring down from it. He appeared to be trying to speak from his sprite, mouth opening ever so slightly before closing again. Shaking faintly, his ruined eye opened to reveal a gaping hole, deep black and red. Even more of the life giving fluid ran out of the eyeless socket. As I watched, another tremor wracked his body and it sparked faintly.

'I want to die...'

The text that appeared at the bottom of the screen was understandable. I knew I would want to die if I were in that state.

'Kill me...'

"No!" I yelled in horror; how could it ask me to do that?

'Please... I'm suffering...'

I felt tears falling from my eyes as I slowly nodded. But I didn't know how I supposed to fulfil his wish. I wasn't kept waiting long. A Pokémon Battle started. Caro came out on the other side, but I wasn't given the option to send out a Pokémon. Instead it acted like the Safari Game. I was given only one option; 'Mercy Killing'. Without pause, I clicked it. The screen flashed black, and a sickening snap was heard. I didn't need to look at the screen to know what had happened, but I did anyway. Caro's eye was wide and staring, mouth open in a silent o. His neck was bent at a horrible, unnatural angle. I had broken his neck.


To this day, I have never forgotten Caro, and I still fear battling Pichu. I live in constant terror that I will relive this story, perhaps with one of my more dear friends that I travelled with on my original journey. I tell you all this story so you don't make the same mistake as me - Never, ever underestimate the severity of paralysis.
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That poor Nidoran :'( Let's go on... *sniff* *sniff*

ZELDA: CURSED SLUMBER

 It had been a while since I've played The Legend of Zelda: Ocarina of Time. It is my favorite game of all time to this day, and I'm talking about the Nintendo 64 cartridge release. I never really owned my own cartridge, I shared it with my brother but when the Xbox console came out he switched to Xbox gaming. I had my own N64, and it was fire-orange.

My brother gave me his old OoT cartridge. I was very happy, he said, "Keep this game. I don't play it anymore and I don't want to sell it because I know you still love and play it." As soon as I held the cartridge in my hand, memories came rushing back into my mind, like the time it took me five years just to learn that you could put the Master Sword back, when I didn't know what the "eye of truth was," or the time I beat the game for the very first time. Nostalgia was among me.

I played the game, but I stopped playing it for a few years after a while. I was 10 years old, and decided to look in my closet for some old things or collectables that I used to have. Among searching, I found posters, a Link figure, some old clothes, as well as shoes; but I found something that intrigued me the most. The same Ocarina of Time cartridge I played a few years back. It had a lot of dust on it, so I decided to wipe it off. I wanted to see if it still worked, so I popped it into my N64 console and watched the N64 logo flash.

The title screen popped up and I decided to watch one of the scenes that happens when you leave the title screen put. I began to play, and noticed one of my older files. It was named "ASDFjdsk" Since I never knew how to read or care to name him. I decided to choose it and see what was in it. The game was complete, with every upgrade besides 12 Skultullas. I saved and quit the game and decided to start a new file, and named it "Link." The intro cutscene started and I was into the game.

I made lots of progress, some glitches happened, but I thought it was just the game conveying its age. One of the most strangest ones was Link's body glitching as if I tilted the cartridge, more strangely it did this when I went away to get something, such as a drink.

I progressed and obtained the Goron's Ruby, but I then remembered that I didn't get the Sun's Song. I decided to head up Death Mountain first to get the magic meter, and hitched a ride on that annoying owl to land on the house with the cow in it, it was night at this point so I ventured into the Graveyard.

I thought I had entered the Graveyard before because I got the Hylian Shield here, but the cutscene when you first came here played for some reason. I went up the huge tombstone in the back of the graveyard, and played Zelda's Lulluby. Link's body glitched again like described earlier, and when the tombstone exploded, it didn't play a sound effect. Link didn't scream either, all that played was the glitchy noise that occurs when you mess with the cartridge. I entered the Royal Family tomb.

Upon entering, it seemed normal. I killed the Keese to unlock the door, but then a message box appeared and said, "One within the House of the Dead..."

I didn't exactly remember this, since it had been forever since I touched the game. I thought it was normal and proceeded into the door. I then made an angry sigh, since I knew Redeads were in this room. I walked slowly and quietly to the next area, and looked back for a moment to see a Redead appear then disappear quickly.

I ignored it and read the stone, and it told me to play the Sun's Song. I pressed the song's button pattern, > C V C ^ C, and the cutscene played. However, when it played, it didn't turn day in the cutscene, it remained night.

A text box appeared when I returned to playing and it read:

"An alternative route is a descent into the darkness."

I assumed that it meant to head back into the Redead room. I went back into the room and played the Sun's Sung to freeze the Redeads, and killed them for the hell of it. However, upon reaching the door, the Redead scream happened over and over again, and kept me frozen. Then a mysterious Shadow like body ran up behind Link and grabbed him, kind of like the figure in the Nocturne of Shadow cutscene.

The game flickered to a black screen, and I was spawned into a different tomb. There was a light fog on the floor, and appeared to be very eerie. Blood was on the walls, just like in the Shadow Temple and in the Bottom of the Well. The Shadow Temple music was playing in reverse, in a very low pitch.

There were also pictures of a strange head being lifted from the ground, similar to the walls in the Shadow Temple. Link didn't have any of his items or equipment, but his tunic appeared to be a more desaturated green... The grave had only four walls, and looked very similar to the Royal Tomb.

However, there was no warp out of the grave, or anything to do in it. A vibe came upon me, and it felt as if they wanted Link to die. A box of dialogue appeared and said:

"Here is gathered Hyrule's bloody history of greed and hatred... An alternative route is a descent into the darkness..."

I could've sworn I had seen this text before, then I felt like I was being watched. There were chains dangling from the ceiling also, as well as a twitching Dead Hand body on the floor, which really got me the most. I walked up to it and it said "Check," and I pressed A. The text box was blank, and played a low pitched Poe voice with an echo, then his body disappeared.

I was in the tomb for several hours trying to figure out what to do. I noticed a strange script on a wall, and all it said was, "If someone with an evil mind has his wish granted, the world will be consumed by evil... If you want to see a ferry to the other world, come here..." I reluctantly went to the wall, and Link walked through it. All that was in there was the Lens of Truth.

After receiving it, another box of dialogue appeared and said, "One who gathers the Eye of Truth will be able to see what is hidden in the darkness..." I equipped the Lens to a C button, and used it. I saw spirits of people who have died... I talked to them and they all said, "An alternative route is a descendent into darkness..."  I tried to comprehend what it was trying to tell me.

The Redead scream happened and I was spawned into the basement of the Bottom of the Well. Link's skin started to become pale. The Shadow Temple music played, but only the chants were heard. Poes were laughing in a low pitch in the background, along with Redead moaning.

I walked around the room and saw a chest placed there, which appeared to be a boss key chest. I opened it, and I received a bottled Big Poe. The text underneath it said:

"CURSED."

I couldn't get rid of the Poe, all it said, "This item doesn't seem to work here..." One of Dead Hand's Hands came up and grabbed Link, and dragged him into the ground.

I spawned into Dead Hand's room, but Link's hands were attached to a chain suspending from the ceiling. Link's face had a dark shadow underneath his hair, as if he were depressed... Dead head came out of the ground, but no music played. The only sound that played was him moving, along with the sounds of blades dropping. Dead Hand slowly walked toward Link, and Link looked at him with his depressed look.

A text box appeared, and seemed to be Link talking, "P-please hurry... It won't last long..." after this, Link made the sound when he dies. Dead Hand began to attack him, then the low-pitched Poe laugh reverberated. Link didn't make a sound, it were as if he were already dead. Link's body then fell from the ceiling, and it was lifeless. His body was picked up from an anomalous force, and he disappeared. The screen faded to black.

I was warped into Dark Link's room in the Water Temple, but there was no water or doors. Instead of water, it was just eerie fog. The tree wasn't there either; the sand patch was just a pile of skulls. Link transformed into Dark Link, and he just stood there. His eyes were glowing red, and it made me feel like I was being watched. The sound that played appeared to be birds along with dark wind. Dark Link was staying still, while the camera was slowly zooming into his blood-red eyes.

His voice was deeper than Dark Link's, he laughed in a way a maniac would laugh... A text box appeared and said, "Descent into darkness..." His eyes grew, then the screen faded to black again... for a few moments. His face was back into the camera again, and his eyes were glowing and dripping with blood. At the top of the screen, it said "CURSED" in the style of the "GAME OVER" text.

All that was heard was the background noises, the low-pitch Poe laugh, and the disturbing laugh of Dark Link. I reset the game, but it took me back to the same screen.

I turned it off and on, and it still took me back to the same screen... The "CURSED" text faded.

It was unknown as to why this happened to Link, but I knew it had to  do something with descendents and abandonment, or as it felt to me...
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You may have noticed by now I really speak up my mind even if stuff is somewhat... I don't know, religious or stuff, if you really don't like that, let me know, and I will consider what to do depending on what argument you may give :) No insults are needed, we are civilized people right?

Credit to the respective authors, if you (the authors) want it down by any coincidence of life, well, we can work that out by contacting me :)

Anyways, this is all for today, see ya later Underworlders!!

Darkness is absolute, yet, light may peak in every now and then.
Nightmare, The Herald of Doom
Rickz E.

Saturday, July 6, 2013

Secrets of Shiver Star


Hallou people of the Underworld, Rickz here, trying to leave an impression on you infidel mortals who dare disturb my sleep (?) XD Anyways, maybe I should change the name to just me, but I'm still kinda waiting for something to happen becuz I've been getting too fed up in time, considering I'm moving out eventually, so I'll just try to update whenever possible k? :) Like I said, or probably haven't, I don't want to relate a chain of the same posts, even so people want me to continue on the fanfics, but since I've already posted one, I think I'll hand you something more of one interesting article I found bouncing around, not really sure where it came from quite frankly, but I'm glad I did found it, becuz, geez, it's incredibly interesting, so here we go, grab tight, cuz I'll take you on a wild ride!
 
Here, take this to have a better ride :3


SECRETS OF SHIVER STAR
Well, in this particular case, this isn't a creepypasta, but it is a really interesting thought, and I kinda wanted to share it with you, becuz until my point of view, it seems very accurate, maybe I should give something of an intro to this before-hand right? So I'll start from the very beginning of it all, back in the old Nintendo 64 era....


You remember this game right player? Kirby 64 on its own was one of my favorite games of this console, everything about it is amazing, the music, the interractions, the scenery, everything is beautiful and fitting to the Kirby universe right? Well, that's where I'll start this interesting discussion. Like I said, as a little brat, I loved this game non-stop, and hell I still do, I used to play it everyday, this game is really special to me, becuz I spent countless hours on it, I always had a great time (Considering you people know I love Mortal Kombat non-stop, maybe this answers in a way how I can be kind-hearted, but have such a brutal instinct xD). Anyways, back in the day, there was one place that always had my curiosity, out of the seven worlds in this game, my favorite one was the fifth star, Shiver Star. I don't know why, but I liked it, my favorite level in it, being the factory. Back as a child, I would've never realized, but now that I'm more mature, doesn't Shiver Star resemble something?


If you see the image above, and you compare it to a globe, you may notice that Shiver Star looks like our planet, it even has an orbital around it, obviously being the relevant to the moon, and if you can look at Shiver Star on whole, you may even see all of the continents. So I'm convinced, this in fact is planet Earth, but something is odd, mainly that it's gray, giving an allusion that it may be frozen.... Actually, it is frozen, all levels in Shiver Star are covered in ice, which only makes its gray color fitting. This is probably a very morbid look on where our planet may be going, destined to be ruled by the ice and the cold. Maybe, just maybe, it seems that this isn't well documented, but let me guide you into the world of enlightenment I bring. (lol really? xD)


This are all of Shiver Star's levels, including the boss in this star, which I'll cover on a bit later. The first two levels aren't really note-worthy in this theory, as one is a snow-covered plain field, and the other is you jumping among clouds, the last three though, do in fact support this theory.

This is the entrance to level three, if you may notice, it doesn't look like something that would be created by nature right? Yeah, it looks human-made, which supports the theory that humans once resided in Shiver Star, making it more believable to think that Shiver Star is in fact our planet, but that lingers the question... Where are the humans who constructed this place? In any case, I would say that Shiver Star is an Earth in which our resources were used up and they were forced to vacate or something? But don't worry, the next two levels will give you a better insight of what I believe happened in Shiver Star.

This is the entrance to Shiver Star's fourth level, and my favorite in any case, it looks like a factory right? Another human-made building if you ask me, but what about what resides inside of it?

Inside, robots like the one with the giant hammer invade the place, and by the looks of it, they haven't received any maintenance from where I can see, but wait, there's more.

These creatures are also kept inside this factory. from top to bottom, a pig, a bird, a cat, and some kind of wizard? Anyways, they're all kept inside water tubes, and being suspended there, which makes me think, did the crisis that occured in Shiver Star was so severe, that they were forced to mantain these creatures like this in order to make them survive? Are they the last of their species? Was this a fail attempt to clone these creatures in order to avoid their extinction? By the looks of it, Shiver Star was once populated by humans, but something had to happen, to leave the planet a frozen mess, and probably drive them to extinction, these creatures here the only living survivors on this planet, as the robots in here apparently are malfunctioning as they attack Kirby for no reason at all, maybe they had another purpose, but it disappeared with the humans who were to issue their commands. Now, this is where we come to what may be the destruction of this planet's population.



This here is the boss in Shiver Star, HR-H. It seems to be a combat robot, and in fact, it's heavily armed with rockets, lasers, and other weapons, also as you can see, it can transform itself into a combat ship, retaining the rockets and its lasers.

Kirby fights it here, in what seems to be a futuristic city, but to be sincere, there is no apparent reason why it attacks Kirby in the first place, as HR-H is an inorganic material, it cannot be possessed by the Dark Matter (the enemy that controlled your allies at the beginning of the game, and practically the whole point to defeat in this game), so, this still leaves the question, why attack Kirby? My take on this is that HR-H, and possibly many others, were used in one of many human wars, but horribly malfunctioned, and ended up annihilating all humans that came upon its sight. I truly believe HR-H was probably the reason humans became extinct, being a combat robot, and probably being used for war, it was possible for it to malfunction, which is what may have happened in here, and would explain why there are no humans around, that would also explain why it attacks Kirby, identifying him as a target.

The secrets of Shiver Star, why is it a frozen wasteland, full of malfunctioning robots, was probably caused by human greed, unproper play of technology may have even caused it to become the frozen wasteland we know Shiver Star for, and that same unproper play of technology may have caused the powerful robots like HR-H to malfunction, and in turn, made humans realize they brought their demise.

What do you people think? I really think it's an interesting theory and I'm kinda bound to believe it, it's still a really morbid theory, but it may come to be our reality, just a thought, I still love this game regardless, but if you have something you want to share, there's the comment section below :D 

This is it for today, see ya later Underworlders!!

You cannot judge me, for I am justice itself!
Draconic Nightmare Rickz

Saturday, June 8, 2013

League of Legends Fanfic "Without a sound..."


Hallou people of the Underworld, yours truly Rickz copying, here, I still need a little more time on the MK history, but in the meantime, I'll give you another fanfic before continuing with the Yu-Gi-Oh one (reason for this, I'm kinda bummed that Dragon's deck in my fanfic, has a concept similar to the new Elemental Dragons, the only difference is the effects... but geez, it no longer seems original.. want to think that over.) Anyways, since I'm kinda lose and had lots of thinking, I thought of presenting a fanfic of League of Legends, becuz I dunno, they're kinda interesting and the ones I find are always too short for my taste, so here we go, buckle up, becuz I'll take you on a wild ride!
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Without a Sound... Prologue "The Institute"
"I'm just getting tired of this..." said Ezreal, staring into the entrance of the Institute of War created to avert wars and conflicts between nations. Reluctantly, he entered. The first thing he noticed, was the beautiful marble works that composed the insides, a huge fountain in the center, and a lot of purple garbed people, who he could only assume where the summoners. One of them noticed Ezreal, and hurried over to him, bending over in one knee, he grabbed Ezreal's hand. "Ohh! I can't believe it! You're really the prodigal explorer!!" said the summoner, visibly overjoyed, "I never thought you would willingly join the League." Ezreal, slightly annoyed, removed his hand from the summoner's grasp and replied "I'm just tired of being pulled over everytime... can't even sleep in my house in Piltover without getting dragged into here to compete..."
"You're really popular amongst the summoners explorer, one of the favorite attack damage carries or ADCs in here."
"What did I do to make them love me so much?"
"I don't know, but you still have that certain touch with them, anyways, are you here to join the League?"
"I don't want to, but I feel that if I can't be exploring because of getting dragged into here, I might as well join."
The summoner seemed somewhat disappointed by Ezreal's reply, Ezreal noticed this, and tried to liven it up a bit.
"So... is there some place here to eat? I'm starving..." The summoner lightened up almost suddenly, which surprised Ezreal.
"Of course! Follow me explorer."
"You may call me Ezreal... emmm..."
"I'm sorry Ezreal, my name is Markus, one of the most venerable summoners that keep watch over the Institute, if you have any doubt, you may feel free to ask me."
They walked further and further into the Institute, until Markus stopped, and signaled Ezreal to a huge door on the right, it was decorated in a way that it looked very extravagant, highly detailed, and at the top of the door, had a plate that had wrote on it "Dining Hall". Ezreal eagerly pushed open the door, and was shocked at the amount of League champions condensed in it. He could spot a lot of champions he knew, yet didn't remember many of the names, he spotted the Demacians, their king, Jarvan IV, helping himself with a variety of pastries obscuring the view of the other champions around him, yet it was weird seeing him in more casual clothing. Up ahead, he noticed the Noxians, just seeing them made a knot in his stomach, as he has always detested the Noxians. He could named them all, their leader at the time, Jericho Swain, the first commander, Darius, his brother, the glorious executioner Draven, and the sinister blade Katarina. He knew some others were missing, but that was the least of his worries as he snapped back into the world and noticed he was staring directly at Katarina, who has stopped drinking her beer once she noticed Ezreal looking blatantly upon her. Rather than minding, she just winked at Ezreal, and laughed when he blushed and hurriedly move on. Ezreal found himself finally in the buffet, grabbed a plate, and began helping himself with some chicken, rice, and vegetables, after he was done, he looked somewhere to have a seat. He found that to be really hard as he didn't knew anyone in particular, he noticed a huge purple insect like creature mowing away at what looked like to be some pork, disgusted he looked away and try to find someone else.

"Ezreal."

 He flinched, he didn't knew where the voice came from, but it sounded familiar...

"Ezreal, look at your right."

He did so, and recognized that the voice came from Sona, the maven of the strings, he remembers her, because he has been laned with her multiple times, he also remembers that she's not able to talk, and does so only by telepathy, alongside her, he noticed other champions he was laned with, so he assumed, they were the supports. One of them was clad in a gem-like armor, he smiled and said

"Good day young man, would you like to take a seat with us?"

Ezreal looked around them, he saw Soraka, her staff out of sight, but she was smiling, he also noticed Lulu, feeding her pixie, and Sona, still smiling at him, Ezreal nodded and took a seat with them.

"I see this is your first day here at the institute." said Soraka, Ezreal nodded, and felt the a pat on his back.
"I am called Taric, she's Soraka, Sona, Lulu, and the fanned girl over there is good Karma."
At this, Karma withdrawed her fans, Taric grinned and continued "I'm guessing you didn't recalled our names because you got pulled over and instantly sent away, so it's always nice to be introduced, right Ezreal?"
"Thank you Taric, can you tell me how this champions are divided?"
"Well, there are different quarters, for example, we the supports, have our own customized quarters, endowsed with an aura that helps in meditation and healing spells, Demacia has a quarter of their own, as well as Noxus, and since the institute is so huge, a lot of the other champions enjoy having a room of their own, filled with their own comodities." Ezreal thought to himself "It doesn't sound half bad...." until he was patted in the back, he turned around, and noticed Markus's ruby eyes staring at him, "I see you have found yourself comfortable with the supports, if you have finished your meal, let me take you to were you're staying."
Ezreal, at this, asked.
"Would it be ok with me to stay with the supports? I don't really know anyone else..."
Sona smiled brilliantly at this, and Taric as well as Soraka nodded in agreement, Lulu's pixie signaled Lulu to pay attention, and she instantly nodded to Markus, Karma retrieved her fan and nodded her approval.
"Then with the supports you'll stay Ezreal" Markus nodded, then took Ezreal to his new place.
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This is just kind like an introduction, maybe next time there will be some action :)

This is it for today, see ya later Underworlders!!

Can you feel the darkness of the Abyss?
Rickz Jaggerjaquez

Saturday, May 25, 2013

The Legend Revives! Pt. 3

I swear this people.... Jaggerjaquez R. here, I'm almost done with university, so I'm pretty much kinda ready to let go of everything, so in the meantime, I present to you, Pokégods :3 Sit tight, and enjoy the show ;)

(BTW this is NOT a Creepypasta, all here is the truth.)

THE POKEMON FACTORY


There was a website called "Pokemon Factory" which created fake screenshots of Pokegods and other made-up Pokemon, not necessarily with the intent to fool anyone. Even though these images were watermarked and obviously fake, many became widely circulated and contributed a lot to the spread of Pokegods rumors (sometimes being used as 'proof' that they existed).
MIST STONE USES


With a few exceptions, these seem to come from the idea that one could find the mist stone which was able to evolve every single Pokemon. Mewthree is a bit different because people also thought that pictures of Mewtwo wearing armor from the first movie was Mewthree... (detailed below).


Flareth is also an interesting case because of all the Eeveeloutions, it was the only one that was thought to evolve again (or at least, the only one that was so widely circulated)
Venusaur>Sapusaur/Sapasaur
Charizard>Charcoalt/Charcolt
Blastoise>Rainer
Butterfree>Locustud/Locustod
Beedrill>Beepin
Raticate>Raticlaw
Nidoking>Nidogod
Nidoqueen>Nidogoddess/Nidogodess
Golduck>Pearduck
Sandslash>Sandswipes
Hypno>Dream Master
Onix>Dimonix
Gengar>Spooky
Flareon>Flareth/Flarith
Eevee>Lunareon
Eevee>Solareon
Omanyte>Omnamist
Mew>Corona Mew*
Mewtwo>Mewthree


*(also called Cyro Mew, Chrona Mew, Chrono Mew, Crono Mew, or Cyber Mew)

MEWTHREE


While most PokeGods evolved from common Pokemon, and a few from uncommon or rare Pokemon, Mewthree was one of only two PokeGods rumored to evolve from a Legendary. This is unusual, as it would make sense for evolutions of legendary Pokemon to be more popular due to their relative small number at the time. The fact that only Mew and Mewtwo had any sort of official background may be the reason why they were chosen over the other legendaries to have their mythology developed further under the pretense of the PokeGods.


Mewtwo quickly fostered popularity for one reason: it was the most powerful Pokemon legally obtainable in the game. At a time when Mew was still largely whispered rumors, Mewtwo was a bonus Pokemon you could actually see and even catch. It became a rite of passage and instant fame for anyone to complete the game and encounter a Mewtwo, then add it to their team and show it off on the playground. With a Mewtwo's stats alone beating out many Pokemon, combined with its moves and psychic typing, any team would be near-unbeatable. It was simply so powerful that there was no competition-even more so since "real" competitive battling was even less known.



However, rumors soon began to crop of up of a Pokemon even more powerful than Mewtwo. People rationalized that since there was already Mew ("Mewone"), and a MewTWO, there might likely be further numbers of even greater power. Compounded with Mewtwo's already-mysterious origin in the game, the idea of a "Mewthree" became a popular notion.


While the idea of Mewthree briefly coincided with Mewtwo's armored appearance in Mewtwo Strikes Back, it should be noted that the two aren't mutually exclusive. Rumors of Mewthree continued on (albeit less widely-believed) as they did before the movie, while the armored Mewtwo seen in the movie developed its own rumors on how to evolve Mewtwo into that form, which usually had names other than Mewthree to describe it. (More on Mewthree as inspired by the anime can be read under the "From other Official Media" section)


Although Mewthree was the most popular rumored evolution of Mewtwo, there were other rumors for a Mewfour and even higher, though those were typically ignored as too ridiculous to be believed. An evolution with the name "Altanes" was also mentioned which carried a little more weight than the others, but its connection (if any) to Mewthree is impossible to determine.

FLARETH
Flareth is an interesting PokeGod, as it was the only one widely circulated as a further evolution of an "Eeveelution" rather than directly from Eevee itself. One would assume that as Flareth was praised as being "The evolved form of Flareon" that use of the Mist Stone would be the method for acquiring it, as was true for many other PokeGods said to evolve from an existing Pokemon. However, not a single code for obtaining Flareth required the use of the Mist Stone. Even more unusual was that Flareon, the Pokemon it was said to evolve from, also wasn't needed. Flareth was simply treated as if it was a "basic" in and of itself and unrelated to any other Pokemon.This treatment is especially unusual considering Eevee's status as the only Pokemon of the Red and Blue versions with the ability to evolve into more than one Pokemon, and the fact that these evolutions didn't evolve any further. Jolteon, Vaporeon, and Flareon were all second-stage evolutions and, unlike most PokeGods, could have easily had another stage while remaining within the established three-stage limit. Evolutions for all three should have easily been rumored, yet it appears only Flareon held this distinction.


One likely explanation behind this is that while Fire has always been a popular type, Fire-type Pokemon in the Red and Blue versions were few and far between. Combined with the tendency of people to relate any 'new' pokemon to one that already exists, it can be understood how any PokeGod that had a name suggestive of fire would be attached to a pre-existing Fire-type Pokemon. This theory is supported by another Fire-type PokeGod, Charcolt, which was mainly said to evolve from Charizard, but on occasion would instead be said to evolve from Rapidash. Likewise, Flareth was also attached to various existing Fire-type Pokemon. While Flareth was predominately said to evolve from Flareon, less circulated codes stated it could alternatively evolve from Arcanine, Charizard, or Rapidash. Several times the name was offered as the actual name for MissingNo. or Ho-Oh (yet another Fire-type PokeGod). These things considered, it seems that the reason only Flareon was singled out and given a further evolution was because of its popularity as a Fire-type Pokemon.


Another possible explanation can be found in what may have been a possible inspiration for the creation of Flareth: Pikaflare. Or, rather, the early Gold/Silver "Honoguma" artwork which inspired the PokeGod Pikaflare. While the name "Honoguma" does not seem to have been commonly circulated alongside its artwork (which wasn't that well circulated either), it is possible that this discrepancy in its fabled "origin" in comparison to how it is actually obtained could come from it originally being an alternate name for Pikaflare/Honoguma, which at some point became an entirely separate PokeGod. If this is the case, it is likely that once this distinction was made and the connection lost, Flareth was later attributed to being a Flareon evolution due to the "flare" in its name and the popularity of "evolved from" PokeGods.
Despite either of these possible origins for Flareth, the Pokemon Factory decided to go in a completely different direction with their fake Pokedex sprite. As Flareth was still one of the most popular PokeGods of the Second Wave, it was only fitting for the site to attempt a visualization for it. This visualization (as seen to the left) is that of a fiery dragon, which is clearly a color-edit of Ridley from the Metroid series. As many people didn't consider the Pokemon Factory sprites to be real, this depiction was often disregarded, but is still notable in that it was yet another variation in how Flareth was interpreted. It should be mentioned that while this interpretation was not particularly popular for its time (possibly for being recognized by many as fake), "modern" interpretations of Flareth seem to favor this version and tend to interpret Flareth as some sort of flying creature.
While there were many codes for obtaining Flareth, as suggested by the numerous Pokemon it was said to evolve from or be, the vast majority of them were never circulated and thus had little bearing on what people thought of the PokeGod. For many, there was only one true code for obtaining Flareth, and it was from this code that many of the variations and alternatives originated. The code involved talking to the thirsty girl on the top level of the Celadon department store with either the three legendary birds in your party or four Moltres, with some variations requiring three Geodudes as well. After fulfilling this prerequisite, you would then need to talk to the girl for a high number of times (usually 100, with the 101st activating the code) which would cause her to become annoyed with you and give you Flareth if you would "leave her alone", with talking to her again often warned to have consequences. The code would sometimes be expanded to have one of two required activation codes: the first would require first using the Item Finder to locate a bottle or note in the Unknown Dungeon directing you to the girl, while the other advised having all 150 Pokemon (a common requirement).


This code seems to be one of the most popular and well remembered of all the PokeGod rumors, most likely because of its simplicity and almost pure usage of established code archetypes. It is also notable for its similarity to both the Mr. Psychic access code and the code for obtaining Charcolt (which even took place in the Celadon department store). All three required having some variation of the three legendary birds and three Geodudes in your active party. The three were sometimes grouped together, which suggests they may have been written by the same person, or that one existed first and inspired the other two.


Either way, Flareth and the various codes to obtain it mark it as one of the definitive PokeGods of the entire phenomenon. The steps of its code closely follow the archetypes that served as the foundation of the most circulated and believed codes, while the sheer number of variations of the code demonstrate the impact a PokeGod's popularity can have on its circulation and evolution. Taking all of this into consideration, Flareth can certainly be considered one of the prime examples of the height of the PokeGod phenomenon. What Mew and Pikablu were for the very beginnings of the First Wave, Flareth was to the Second Wave.

DEMONIX
"Dimonix" (sometimes "Diminox", "Dimondox", "Dmonix", or "Dimanonix") was a rumored evolution of Onix. It had the most variations of name than any other PokeGod, making it difficult to tell which was the original or most circulated version. However, all variations more or less indicate that this supposed evolution was composed of diamonds. For the purposes of this article, "Dimonix" will be the name used due to no reason other than personal preference.Dimonix, even counting its numerous names, was not a very popular or well-circulated PokeGod. References to it could often be found only on sites that didn't copy-and-paste whole code-lists wholesale. While this seclusion undoubtedly aided in Dimonix having a lack of publicity, it also resulted in the many variations of its name and code. This was likely due to site-owners writing the code down from memory after not being able to find it again.


While there were many variants, Dimonix only truly had one code. However, it was also prone to variation and would often be worded differently with each instance, though the basic method of the code remained a constant: A level 60 Onix would have to be traded for a certain number of times. Usually the Onix would have to be traded with another level 60 Onix, with the number of back-and-forth trades being 4, 6, or "a lot".
A few variations of this code added a short description of how Dimonix looked, with one suggesting it would have horns and another (possibly later one) wings as well as horns. This description could be found under a variation that used the name "Dmonix", which can be pronounced as either "De-men-ix" or "Dem-on-ix" (similar to "Demonic", but with an "x" end). This pronunciation is likely the source for the demonic appearance of horns and wings.Why exactly Onix had a PokeGod evolution at all is unusual in itself and calls to question its origin. Onix wasn't a particularly popular Pokemon, which begs the question why anyone felt it needed an evolution. As evidenced by several of the other PokeGods discussed on this site, many PokeGods were initially inspired due to official sources, popularity, or third-part sources. As just stated, Onix wasn't very popular, so we are left with two possible origins for Dimonix. Each will be discussed with points supporting and opposing their likelihood, though neither are entirely conclusive.
The most likely origin of Dimonix is the Pokemon Factory, which introduced a sprite showcasing a fake Pokemon of the name "Diminox" sometime in 1999. This sprite (as seen above) depicts a golem-like rock monster that was likely taken from an RPG game. The code for Dimonix was being circulated as early as May of 1999 (though possibly even earlier), so the years at least coincide. For many people, this sprite is the exact origin that inspired the evolution for Onix. However, the two look nothing alike and the Pokemon Factory itself assures us that if one of their fake Pokemon shared a name with a PokeGod, it was because the code inspired them to create it, not the other way around.
Another possible origin for Dimonix (this time from an official source) is the Crystal Onix appearing in the anime. While made-up of a different mineral, a younger viewer would easily be reminded of the more well-known diamond and believe that that was what the Crystal Onix was. The anime certainly was responsible for the introduction and popularity of several Pokemon before, so briefly causing interest in Onix in such a way where a "secret" evolution might exist is one of the more plausible origins for this PokeGod. However, like the Pokemon Factory as an origin, this, too, is called into question.


The first broadcast of The Crystal Onix in the United States, which featured the Pokemon, was February 5th of 2000. This is over half a year after the Dimonix codes were being circulated. One could argue that the PokeGod was inspired by the Japanese broadcast of that episode, which actually did precede the rumors by several months, though this is considered unlikely due to the relative "foreign media policy" Japan held at the time. The episode simply couldn't be seen earlier than when it was broadcast in the US due to the lack of inter-cultural media sharing. So is this possible origin debunked? Probably not. But its validity is certainly questioned, which only serves in continuing the mystery of this particular PokeGod.


All this aside, Dimonix largely stands out for one reason: its similarity to Steelix. While most codes for PokeGods at the time required the Mist Stone or simply catching them, Dimonix was one of the few PokeGods involving actual trade with another game. Comparing this with the actual method for evolving an Onix into a Steelix, one of the few Gold and Silver Pokemon to evolve upon trade, it seems like a strong coincidence. In fact, one site even name-switched two of the original Dimonix codes with the name Steelix. However, it is unlikely that Dimonix was ever inspired by Steelix, and that this one site simply believed they were "updating" the code.
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For now this is it, we're coming to the end, keep a close watch at this :D

See ya later Underworlders!!





The conditions in which we were born are not what define us, it's what we do with the gift of life what defines who we truly are.
Draconic Nightmare Rickz Jaggerjaquez